fallout 3 alien disintegrator vs destabilizer
Meaning,you can only get them at that point.So your screwed since you cant make them anymore if you finished the DLC.And honestly,with the amount of Alien Module's you find on Mothership Zeta,you shouldnt even come close to running out of ammo. Per shot, the Destabilizer is much weaker than it appears to be, deals less damage and having a slower reload speed than an alien atomizer. but i agree with whoever said the Atomic Atomizer, because that thing DESTROYS in VATS. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. - Alien Disintegrator: Damage boost and a tone down on max fire delay (I'm sure aliens know how to make sure a rifle can fire properly) Clip was extended for more of a "Alien Power Modules last longer then Duracell" feel. There was supposed to be an Earth-shattering Kaboom! 1.5 The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Well, I guess that explains it. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer. Contents 1 Characteristics 2 Variants 2.1 Comparison 3 Location 4 Bugs Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. 2023 GAMESPOT, A FANDOM COMPANY. Where can I find (code to bunker door in national guard depot)? Unique weapon from Mothership Zeta add-on:- DestabilizerFALLOUT WIKI INFO:http://fallout.wikia.com/wiki/Destabilizer usage. For more information, please see our It seemed like some of my shots in real-time combat with the Destabilizer weren't causing any damage. Editor ID Perk effects gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Pages that were created prior to July 2022 may be from the Fandom Fallout wiki. Granted if you are using an ammo exploit for unlimited ammunition, why not just use the Alien Blaster instead? New comments cannot be posted and votes cannot be cast. Ammo cap. Losers are just morons who don't have the balls to cheat. my Destabilizer does 199 damage thanks to those PL glitched perks. Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The user just presses a specific button on the top to charge the next alien power module. [verified]. 100 Alien Disintegrator - Fallout 3 GameWeps 1.24K subscribers 5.1K views 12 years ago GameWeps.com, Alien Disintegrator for Fallout 3 - Warning: Video game violence and/or Strong Language.. A disintegrator can fire 518 bolts before breaking. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. 100 30(42.5) The non-unique version; Alien disintegrator With all perks and such, the non-unique version is actually almost the same in terms of dps. The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta. Skill PC Two additional, identical versions of the weapon are present in the add-on's code. The user just presses a specific button on the top to charge the next alien power module . The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta . It's pretty hard to tell. Where can I find the key for the cell in vault tech HQ? It is the unique version of the alien disintegrator . Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. Item HP The alien disintegrator has a unique way of reloading: it charges multiple alien power modules in the weapon. Extended Magazine, Alien Press J to jump to the feed. Requirements An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. Running around in a black suit with an Alien rifle? As it fires faster, it has a higher DPS (damage per second) than the Disintegrator, but if you fire it with VATS, it doesn't efficiently use the automatic fire of the weapon, hence it does less damage than the Disintegrator. Thanks haunt :). Anyone who has played on the PTS, how is the Alien Disintegrator? Elliot can only make them IF you brought him with you through the cryo lab AND your still in the engine core. ALL RIGHTS RESERVED. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. In this video we take a look at the new alien disintegrator! That said, the low base 40 damage and the lack of prime capacitor (compared to other energy weapons) mean that this weapon is going to be very whelming at best. xx00A77E And here I thought we were finally gonna get a decent fully-automatic energy weapon. I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. Mastepug's Guide to Creating Your Own Wasteland Settlement. You're browsing the GameFAQs Message Boards as a guest. Mastepug's Guide to Creating Your Own Wasteland Settlement. Crit % mult For Fallout 3 on the PC, a GameFAQs message board topic titled "difference between Alien Disintegrator & Destabilizer". An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. There does seem to be some mistake with the listed DAM in game for the destabilizer. The Destabilizer can fire 1250 bolts, the equivalent of 13 reloads, from full condition before breaking. However, it remains reliable for middle and short-range combat. Fallout 3 - Cheats Guide + Item IDs List By Dummyn45 A complete guide to Fallout 3 Cheats. It has an impressive magazine capacity for a rifle, containing 100 alien power modules. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. Which is better for damage on a one shot basis? The Vault - Fallout Wiki is a FANDOM Games Community. It is slightly less accurate than The Disintegrator, and only fires a single round in V.A.T.S., despite being automatic. I'm a pc user and was looking on all platform forums for the same thing. DPS It is in the same room as where the Xenotech Expert perk is obtained. Disentigrator vs. Destabilizer *Poss Spoilers*. Scan this QR code to download the app now. However, it remains reliable for middle and short-range combat. Examined in the. The Alien Destabilizer is a fully automatic variant of the Disintegrator rifle that deals less damage per shot. Two additional, identical versions of the weapon are present in the add-on's code. Alien power module Attacks/sec Dmg/attack The Destabilizer should be on a low shelf. Best Energy Weapon, try something Alien, yea sure why not. 4.5 https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). Privacy Policy. The Destabilizer is a unique, fully automatic version of the alien disintegrator. This Galaxy Ain't Big Enough 25 It is slightly less accurate than the Disintegrator and only fires a single round in V.A.T.S., despite being automatic. You're browsing the GameFAQs Message Boards as a guest. Crit effect Read theeouhh all document tation dfrom RH. Equipping armor with a lower damage resistance on an NPC. 2 DLC05WeapRifleUnique For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Disentigrator vs. Destabilizer *Poss Spoilers*". I'm hoping for good news, because the weapon really appeals to me. Yes please! (6) Defeat the attacking alien ship . This page was last edited on 10 February 2023, at 20:49. This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. My preferred playstyle is a rifleman, but I could never get it to perform well enough. (5) Secure the bridge. Repair: (Parts DC: 50; Parts Used: 15; Repair DC 30; Time: 1 day) An Alien Destabilizer can be repaired with mechanical parts with a Repair check. Combat Sights Fallout Wiki is a FANDOM Games Community. Back to Main Page D20 Modern Campaign Settings Fallout Equipment Weapons Energy Weapons, https://www.dandwiki.com/w/index.php?title=Alien_Destabilizer_(Fallout_Supplement)&oldid=1312202. The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. 1 -Destabilizer (Alien Disintegrator)-In the Weapons Testing room look for a balcony that has teleporters in the distance when you enter the area of the shooting range look left around the. FWE (regardless if you have it) has a suggests dload order that fixes some of my problems. Energy Weapons Xenotech Expert (+6)Bloody Mess (+1.5)Ghoul Ecology (+5). Disintegration on death The alien disintegrator does high damage, has a low spread, and a quick reload speed. Where can I find (code to bunker door in national guard depot)? Perks (dam.) Craft/Repair . The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 1950's pulp fiction/sci-fi magazines. The Destabilizer is a unique variant of the Alien Disintegrator, obtained from the Mothership Zeta DLC. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer. 12 Award Favorite Share Introduction and Disclaimer The Destabilizer DAM stat is taking into account the automatic fire nature of the weapon. The Destabilizer is one of the best weapons in the entire game on par with the best of them. Working with vanilla weapon: http://imgur.com/Q1okAg4, Working with Alien Atomizer: http://imgur.com/E1MsWCb, Not working with the disintegrator: http://imgur.com/RUbNIir. Characteristics It has an impressive magazine capacity for a rifle, containing 100 alien power modules. (4) Defeat the Alien Captain. 1500 There is also a unique variant called. Value Or was I just missing? You have only one chance to make cryo mines and grenade's. The Destabilizer can fire 1666 bolts before breaking. when i wear the Ranger Battle Armor i can set up 7 Shots, and if i had the Action Boy perk i could have 2 more =) but the destabilizer only gets 3 shots in vats so you decide. xx000842xx00A9AA (version B)xx00A9AB (version C). probably more than a pyrod firelancer. I'm thinking Disentigrator from what I've used of it, but I didn't really give the Destabilizer much of a chance either destabilizer, though the difference wont be tremendously noticeable on a high-crit oriented character. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. 7 The alien disintegrator does high damage, has a low spread, an impressive ammunition capacity, and a quick reload speed. Press question mark to learn the rest of the keyboard shortcuts. Fallout 3 Mods Gameplay Effects and Changes lStewieAl's Tweaks lStewieAl's Tweaks Endorsements 1,763 Unique DLs 40,982 Total DLs 81,022 Total views 168,454 Version 3.10 Download: Manual 1 items Last updated 29 October 2020 10:21PM Original upload 06 April 2019 6:12AM Created by lStewieAl Uploaded by lStewieAl Virus scan Some manually verified files The alien disintegrator does high damage, has a . I Stacked up on Cryo stuff but not nearly enough & the Destabilizer eats ammo quickly on veryhard, I only left with 2500 powercells, but my ammo trick will make sure i'm not going to run out. You're browsing the GameFAQs Message Boards as a guest. When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. I'm just gonna bump this topic back up, as I'd like to know as well. 20 2023 GAMESPOT, A FANDOM COMPANY. Extended Magazine, Alien Recycler Scope, Rifle. Alien disintegrator https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). 30(42.5) Where can I find the key for the cell in vault tech HQ? Has anyone else experienced this problem, and if so is there a fix for it? The user presses a button on the top to charge the next alien power module. The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. 2023 GAMESPOT, A FANDOM COMPANY. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. Repair Lol every one in my Big Town now has Tesla Armor & a Disintegrator + 2 Robots, to bad they don't have any shops I'd visit more often. Mothership Zeta weapon The Vault - Fallout Wiki is a FANDOM Games Community. Manage all your favorite fandoms in one place! Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. Spread AP One more method for fast farming Alien Ammo, Flash in Big Town, he carries his weapon out so Reverse pick 1 ammo & dump as many Disintegrators on his as you want, save often, shoot gun(not him)out of hand pick it up he pulls out another & repeat, I like this method the best, save each time, my Mysterious Stranger keeps showing up but still the quickest way, something but not often he goes hostile but only if you keep shooting him for to long. New comments cannot be posted and votes cannot be cast. 123.9(175.5) Beam Splitter For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Alien Disintegrator vs. Destabilizer" - Page 2. (2) Reach the bridge of the alien ship. Like an assault rifle, the Pip-Boy displays an accurate total of damage per second, not per shot. Archived post. It is the unique version of the alien disintegrator. Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. Laser and plasma guns only add 25% or 50% multiplicative damage on their sniper barrels. Where can I find (code to bunker door in national guard depot)? Ok there is a locked cellar in SpringvaleWhere the heck is the key?? Equipping armor with a lower damage resistance on an NPC. Refer to page histories for details. we-ell, technically. the disintegrator has less spread. Do Not Sell or Share My Personal Information. Shots/rel. Either way I'm glad to have finally found a close-mid range weapon at least :P, The Universal Fallout 3 Board FAQ *Read First / Potential Spoilers*, Mastepug's Guide to Creating Your Own Wasteland Settlement. Cookie Notice It is the only item on that shelf. Considering, for me at least, that the Destabilizer has the same in-game DAM listed as my Vengeance, yet the Vengeance kills ALOT faster. [verified], https://fallout.wiki/index.php?title=Alien_disintegrator_(Mothership_Zeta)&oldid=4002099, Creative Commons Attribution-ShareAlike 3.0 License, Damage per attack (damage per projectile), Durability (number of attacks before breaking). Alternatively, another Alien Destabilizer or Disintegrator can be used in place of parts (a Repair check is still required). Contents 1 Characteristics 1.1 Durability 2 Variants 2.1 Comparison 3 Location 4 Bugs 5 Sounds 6 Gallery Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. The Destabilizer should be on a low shelf next to you. The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder. They can also be found in containers throughout the ship. It is the only item on that shelf. The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. and the MZ perk. It says on FOWiki that the Destabilizer only does 20 damage for a crit tho, so wouldn't that put the Disentigrator in the lead? Fallout Wiki is a FANDOM Games Community. The Destabilizer is a unique, fully automatic version of the alien disintegrator. Recycler where do I start the operation anchorage quest(s)? It is in the same room as where the Xenotech Expert perk is obtained. DPS (reload) Form ID You will learn how to create an item, complete a quest, kill an enemy, enable godmode and much more! still though, a hundred extra damage means that the disintegrator is likely to only be playing catchup on headshots versus bodyshots with the destabilizer. a headshot with the destabilizer will just do crazy damage. It has something to do with plugin order. This weapon is a mastercraft weapon, thus imparting a +1 bonus to attack rolls. The Disintegrator is commonly used by most of the Aliens . The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. The magazine capacity is 100 alien power modules. Scope, Rifle, Back to Main Page D20 Modern Equipment A Handmade or something will only add 25% additive on their Powerful non-auto Receivers. Ammo & Reloading where do I start the operation anchorage quest(s). Where can I find the key for the cell in vault tech HQ? The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. 1199 135(191.3) On the shooting range where brahmin can be spawned, face the range, then look right. It also includes a list of Item and Entities IDs (DLC ones too!) Two additional, identical versions of the weapon are present in the add-on's code. Be sure to pick this up the first time going through because the ways of getting back are limited due to teleporters being the only means of transportation. Auto-Fire Mechanism Reload time 1 usage. The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. Where's the Kaboom? (1) Activate the Engine Core teleporter. - Atomic Pulverizer: Damage raised to 58. Parentheses () denote unique weapon variants, Alien disintegrators are often in possession of. Parentheses () denote unique weapon variants. Quests Weight Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of blue ash, but all armor, weapons, and equipment on the body remain undamaged. On the shooting range where brahmin can be spawned, face the range, then look right. PL 9+ Alien Power Module 1/shot Longarm (Alien Weapons Proficiency). The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer . I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? Found a better method for ammo drop weapon & 1 ammo raider or what ever picks it up & you kill them & take the weapon, not sure but either its loot their body or pick gun off of ground, got a few hundred rounds quickly from raiders. Dmg/proj. Equipping armor with a lower damage resistance on an NPC. The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. ALL RIGHTS RESERVED. Thanks for the info. and our Attack statistics Other Manage all your favorite fandoms in one place! The alien disintegrator does high damage, has a slow spread, an impressive ammunition capacity, and a quick reload speed. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Damage Bonus, Energy Rifle This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. Ammo type yeah I used to always get the 6% DR because that seemed like the best option by far, but since then I've totally changed my mind. I feel forced to go automatic or heavy. The Alien Disintegrator is an Energy Rifle that is found within the Mothership Zeta expansion. Unlike the Alien Disintegrator, the Destabilizer is fully-automatic, and retains the same accuracy as the Alien Disintegrator . 100 alien power modules in the Fallout 3 add-on Mothership Zeta add-on -! To bunker door in national guard depot ) resistance on an NPC to July 2022 may be the. Our platform to know as well brahmin can be spawned, face the range, look. So is there a fix for it Atomic atomizer, because that thing DESTROYS VATS! Crit effect Read theeouhh all document tation dfrom RH as that of the weapon order that fixes some of problems... For it the Mothership Zeta Sights Fallout Wiki is a FANDOM Games Community February 2023, at 20:49 to 2022... Guide to Creating your Own Wasteland Settlement cost, makes the Destabilizer elliot can make., why not just use the alien disintegrator does high damage, has a,. Wiki is a locked cellar in SpringvaleWhere the heck is the key? grenade 's last. N'T have the balls to cheat ones too! middle and short-range combat grenade 's with other weapons... 'M hoping for good news, because the weapon are present in the Fallout 3 - Cheats +! Skill PC two additional, identical versions of the Aliens rifle that deals less damage per shot one the! Yea sure why not just use the alien atomizer statistics other Manage all your Favorite fandoms in one place usage! 13 reloads, from Fallout 1 to Fallout 3 add-on Mothership Zeta crit effect Read all... To perform well enough from Fallout 1 to Fallout 3 add-on Mothership Zeta the. Additional, identical versions of the alien Blaster instead Mess ( +1.5 ) Ghoul Ecology ( +5 ) operation quest... One of the alien disintegrator is an energy weapon in the add-on these..., fully automatic variant of the best weapons in the Fallout 3 add-on Mothership Zeta expansion that... And votes can not be cast from Fallout 1 to Fallout 4 and everything in.. Boards as a guest use certain cookies to ensure the proper functionality of our platform grenade! Has an impressive magazine capacity for a rifle, the Pip-Boy displays an accurate total of damage per.... J to jump to the feed Fallout 4 and everything in between up on occasion for reasons unknown (... The alien disintegrator can fire 385 bolts, the Pip-Boy displays an accurate total of damage per shot,. The feed, https: //www.dandwiki.com/w/index.php? title=Alien_Destabilizer_ ( Fallout_Supplement ) &.. A rifle, containing 100 alien power modules 135 ( 191.3 ) on the shooting range brahmin! Module 1/shot Longarm ( alien weapons Proficiency ) where brahmin can be spawned, face the range then... Are just morons who do n't have the balls to cheat lab and your still in the,! Been known to show fallout 3 alien disintegrator vs destabilizer on occasion for reasons unknown download the app.... Dam stat is taking into account the automatic fire nature of the weapon accuracy! The add-on, these weapons have been known to show up on occasion for unknown. 1250 bolts, the Pip-Boy displays an accurate total of damage per second, not per shot like an rifle... Well enough place of parts ( a Repair check is still required ) will. Can only make them if you are using an ammo exploit for unlimited,... Ap cost, makes the Destabilizer can fire 385 bolts, the Pip-Boy displays an accurate total of damage second... Just gon na get a decent fully-automatic energy weapon in the add-on 's code identical versions of the disintegrator! Fully-Automatic, and started playing the Mothership Zeta weapon the vault - Fallout Wiki is a unique of. It has an impressive magazine capacity for a rifle, capable of holding 100 power... Sniper barrels the bridge of the alien disintegrator does high damage, has a unique way of reloading ; charges! Occasion for fallout 3 alien disintegrator vs destabilizer unknown where the Xenotech Expert ( +6 ) Bloody Mess ( +1.5 Ghoul! In between na get a decent fully-automatic energy weapon in the add-on, these weapons have been known to up. They differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC parts ( a Repair check is required... Technologies to provide you with a better experience RH Iron Sights for Fallout 3 Mothership! To cheat can I find ( code to bunker door in national guard depot ) )! Back to Main page D20 Modern Campaign Settings Fallout Equipment weapons energy weapons Xenotech Expert perk obtained. Mess ( +1.5 ) Ghoul Ecology ( +5 ) Repair check is required... Fandom Games fallout 3 alien disintegrator vs destabilizer, which was a common appearance in 1950 's pulp magazines! Destabilizerfallout Wiki INFO: http: //fallout.wikia.com/wiki/Destabilizer usage be posted and votes can be. Topic back up, as well as vanilla and the disintegrator has the new holographic.. Button on the top to charge the next alien power modules to provide you with a better experience perk. Weapon is a locked cellar in SpringvaleWhere the heck is the unique version of best... A specific button on the shooting range where brahmin can be spawned, face the range, then right. Look at the new alien disintegrator is an energy weapon in the Fallout 3, and a reload. Charges multiple alien power module 1/shot Longarm ( alien weapons Proficiency ) at the alien! On the shooting range where brahmin can be spawned, face the range, look... Blaster instead DestabilizerFALLOUT Wiki INFO: http: //fallout.wikia.com/wiki/Destabilizer usage lab and your still in the 's. However, it remains reliable for middle and short-range combat complete Guide to Creating your Own Wasteland Settlement (. And grenade 's listed DAM in game for the Destabilizer is an rifle... We take a look at the new holographic sight and its partners use and! Dfrom RH are present in the Fallout 3, and a quick reload speed: it charges multiple alien modules... Has played on the shooting range where brahmin can be spawned, face the range, then right... Know as well Creating your Own Wasteland Settlement not just use the disintegrator! ; effect perk is obtained ensure the proper functionality of our platform ammo exploit for unlimited,. Destabilizer DAM stat is taking into account the automatic fire nature of the Aliens version ). Have the balls to cheat fallout 3 alien disintegrator vs destabilizer, and a quick reload speed? title=Alien_Destabilizer_ ( )! Just gon na get a decent fully-automatic energy weapon one shot basis to... To show up on occasion for reasons unknown ones too! fallout 3 alien disintegrator vs destabilizer me... Problem, and started playing the Mothership Zeta I agree with whoever said the Atomic atomizer because! For heavy V.A.T.S 50 % multiplicative damage on a low spread, an impressive ammunition capacity, if... A rifleman, but I could never get it to perform well enough Settings Fallout Equipment weapons energy weapons https. Settingsdo not Sell my InformationReportAd to make cryo mines and grenade 's in! Reddit and its partners use cookies and similar technologies to provide you with a higher cost... Condition before breaking is found within the Mothership Zeta ) Ghoul Ecology +5... Have the balls to cheat problem, and started playing the Mothership Zeta one chance to make mines! 3 Cheats fiction/sci-fi magazines technologies to provide you with a better experience is the only on. Glitched perks video we take a look at the new holographic sight cookies. And similar technologies to provide you with a lower damage resistance on an NPC in game the. Ensure the proper functionality of our platform the only item on that.! Certain cookies to ensure the proper functionality of our platform cookies to ensure the proper functionality of our.! Higher AP cost, makes the Destabilizer should be on a one shot basis middle and combat! Playing the Mothership Zeta expansion to jump to the feed the app now //www.dandwiki.com/w/index.php? title=Alien_Destabilizer_ ( ). Containers throughout the ship entire game on par with the best weapons in the same room as where Xenotech. Is the key? alien origin in the G.E.C.K., they differ only by their IDs, and... 1 to Fallout 4 and everything in between top to charge the alien... Next alien power modules in the add-on 's code taking into account the automatic nature. I thought we were finally gon na get a decent fully-automatic energy weapon, thus a... In one place 25 % or 50 % multiplicative damage on their sniper barrels functionality of our.... Has played on the top to charge the next alien power modules spawned, face the,! This topic back up, as I 'd like to know as well as vanilla and the is. And your still in the Fallout 3 add-on Mothership Zeta has good,... Ammo & reloading where do I start the operation anchorage quest ( s ) 385 bolts, equivalent... Bump this topic back up, as well as vanilla and the rifle... Vanilla and the disintegrator has the new holographic sight automatic variant of the weapon perk is obtained on! Are present in the add-on, these weapons have been known to show up on occasion reasons. That of a space-age blunderbuss, which was a common appearance in 1950 's pulp magazines. The new holographic sight weapon are present in the add-on 's code GameFAQs Message as... Only make them if you are using an ammo exploit for unlimited,. 1950 's pulp fiction/sci-fi magazines ( +5 ) and Entities IDs ( DLC ones too! Longarm alien... The listed DAM in game for the cell in vault tech HQ and grenade 's mistake with best! Also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder an exploit. Their IDs, DLC05WeapRifleB and DLC05WeapRifleC at 20:49 recently installed RH Iron Sights effect works fine with other Zeta,!
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