legend of dragoon walkthrough disc 4
They are just humans, but have powerful magic, legendary armor, and fluttery wings. Go up the stairs, but ignore the front door. I am the god who purifies the world! Hit him with whatever you feel like using, and you'll eventually win and get the Violet Stone. Dragoon Modifier is for making temporary changes for as long as it runs alongside the emulator, but you can make the changes "persist" by running it again for your future sessions. Run directly into the small room at the base of the tower on the right. Each character's attack, defense, magic attack, and magic defense go up dramatically when they turn into a Dragoon. For Miranda, perhaps give her a Therapy Ring (recommended), Physical Ring, Magical Ring, Spiritual Ring, or a Dancer's Ring. However, before you simply equip whatever seems to have the best stats, make sure you check the other benefits as well. However, it's also nice to have your higher-damage Additions relatively high level when you go into a boss battle, which means you might need to work with them some in minor battles first. Keep going to Damia's tower. Melbu gains several extra attacks in this round, all very powerful. At the far side, Shana runs off. Exceptions are, of course, the Psychedelic Bomb X and Light-Based Attack Items. Sony PlayStation 1 PS1 Disc Only Tested The Legend of Dragoon Disc 3 Only BL. Use a Guard Badge to boost her defenses. Your play style may be different, but unless you didn't take any time to train up your characters, you'll probably spend most of your time going on the offensive. Make sure Dart is well-equipped as well, namely boosting his magic defense because of Damia's Water-type magic attacks. Then leave town. Go in the door directly to the right and go to the left to get 200 gold. Also remember that failing to complete Additions in this battle results in Kongol interrupting the Addition and attacking for some decent damage. Turn it and return to the city. Disc four begins in the Death Frontier. Any calamity can also be cured at any clinic (almost every town has a clinic) for a small fee. This option only appears when all three characters in your party have Dragoon Spirits and all their SP is filled to the maximum, whether that be 100 or 500. This Virage, as all Virage, has high magical abilities. In addition, she has a high speed, allowing her to get in more attacks than others. There are only eight Dragoon Spirits in existence: You are not allowed to turn into Dragoons at all until Dart figures out how to use his Dragoon Spirit, and all the others have to find theirs before they can use them. The next morning, go back to the main teleporter, where the party is teleported to the Home of Gigantos. Then his core will be exposed. The Legend of Dragoon game has a peculiar glitch that occurs when you employ Dragon Magic to target multiple allies or enemies. After this battle you acquire the Jade Dragoon Spirit, and Shana collapses, forcing her out of your party if you had been using her. And do whatever you can to boost Dart's magic defense. Once the competition starts, you won't be able to leave and grab any more. Except for the final addition, which is unlocked by mastering all other additions, the majority of additions are acquired at predetermined character levels. After a certain amount, she gives you "something rare" for your troubles. But don't attack Doel while that shield is up. Jump into the sandfall to the left to get a Recovery Ball, then head back to the area with the save and recovery points. Backstory: Lavitz Slambert is a knight in the service of King Albert of Basil. For Albert, focus on using his normal attack. If you are at a high enough level, this and a Psychedelic Bomb X will probably bring each piece of armor to 1/4 health or below, and possibly destroy one or two of them. It is signified by blue skulls floating around the affected person's head and can be cured with a Mind Purifier. He's just like every other Virage you've fought. Don't forget to use other Repeat Items as well. Navigate through the guards, using the same strategies as before. I suggest using the Divine Dragon Cannon magic. Otherwise, go to the pair of teleporters on the right and take the one on the left. The best strategy for this battle is simply to play to the strengths of each of your characters. To get to the Valley of Corrupted Gravity, go up to the next screen and take a left at the fork. It would be a good idea to level up here if you wish. Version 2.2.8: Added comments about the ancient dragoon spirits and Polter Armor in Disc 3, moved comment about Therapy Ring near Faust's apparition. It also has two magic attacks: it can shoot concentrated magic at one character, dealing fairly high damage (especially to Lavitz), and it can give a chance for your characters to become Confused, Afraid, Dispirited, or Stunned. Use the teleporter directly to the right, and then the one on the far right. Take the north one to get to a platform with a Sun Rhapsody and another teleporter, which will return you to the platform with four. Carefully time it so that you move past when he's looking the other way. After the conversation, go up and press X to open the door. Go out and this time, go to the top left path and head out. They are the heart of the game and why we play (most of us, at least). Leave and hop into the little vortex again. Climb the ladder for an Attack Ball, and check the stuff for a (2) Stardust. Both his parents died in the fire that engulfed the small village, and all he inherited was a mysterious glowing memento from his father. Go to the north, where the strange plant is. Regole's spirit uses both physical attacks and water-based magic. Navigate through this screen. Even if you have the Morph set on "Short," the character that uses the Special will always show the long transformation. Of course, it is necessary to get rid of this Wire to defeat Drake. Afterward, step into the beam of light in the center. Follow the trail and go all the way across until you find an open window in the roof. And as always, save. Each section looks like kind of like this: When your character is at full to half HP (Health Points), the arrow above his head and the number of current HP will be blue. Each character as their own set of weapons: Dart's Weapons, Shana's and Miranda's Weapons, Lavitz's and Albert's Weapons, Rose's Weapons, Haschel's Weapons, Meru's Weapons, Kongol's Weapons. Keep this in mind as you go through the game. Removed most of the narrative descriptions (I figured you have the game for that). Afterwards, move on to the next room and continue across. Syuveil is like Albert--good at physical attacks/defense and weak against magic. The trick of this room is that the floor is invisible. As noted at the beginning of the walkthrough, the characters chosen for "Recommended Parties" are based mostly on enemy type and DF vs. MDF data. Any teleporters not in bold text refer to the orb in which you find yourself, not the teleporters in this central chamber. Items: Jade Stone, Blue Sea Stone, Golden Stone, Violet Stone Frahma has better defense and offense in this form, as well as some very powerful damaging attacks. They are in very nearly every place you encounter (except towns), and they are very common. I find guarding useful as a healing tactic between boss battles if I'm running low on supplies or I'm just feeling stingy. Boss: Caterpillar, Pupa, Imago (Void) Go up. When Level 5 is achieved, this number will appear as "80/-" indicating that it is completely leveled up and is at its most powerful. Attack simply delivers a physical attack to the enemy. Go up into the Chamber of the Sun. Speak to the soldier in the back. The next room just has a cinema. Albert then realizes that this area is Bale, but 20 years in the past. From this list, I arranged the characters in order for each category from highest to lowest. However, you can get some humorous dialogue out of the others if you wish. This time go into the weapon shop (the blue arrow) and get anything you might need that you can afford. As long as you don't, it should go away after 4 rounds or so. Used wisely, Guarding can be one of your most useful battle tools. For instance, Dart's sixth addition, Moon Strike, gains 20 total SP on every level, but its Dam% rises from 200% on Level 1 to 350% on Level 5. This is signified by hearts floating around the affected person and can be cured with a Mind Purifier. With his final act, Lavitz opens the way to the Signet Sphere. After you're done running around the arena, talk to Lavitz. At the end, Dart saves Lavitz from certain death and they bond, automatically moving you to the next area. Afterwards, Libria calls Dart to Rose, who points him to Shana. Go directly across to the next room, where the characters help a man who rewards them with a Sapphire Pin. Battle Prep: Ensure that Haschel is equipped with his best armor and Additions, as you will not have the chance to prepare him after you move on to the next area. There is a choice during this conversation, but there is little change in the outcome. Items: Sun Rhapsody, Moon Serenade My advice: use a Power Up on Miranda and use her the next several rounds to throw the Psychedelic Bomb, perhaps a Spectral Flash or Dancing Ray, or even her Dragoon magic like Star Children or her White Silver Dragon. Leave to the left and go through the doorway and across and up the lift. To the right is a chest with an Angel's Prayer. Equip your heaviest-hitting Additions. For Albert, use a Magical Ring to boost his magic attack, and make sure he has Bandit's Shoes. In the next screen, the faint sparkle to your left is a Phoenix Plume. Afterward, head back to Bale, rest, and stock up. After the swords are destroyed, continue on to Doel, who shouldn't take much longer than the swords did. The apparition is automatically dispelled with the Vanishing Stone in your possession. Unlike the battle with the Grand Jewel, there is no grace period during which Dragoon attacks are actually viable. Upon arrival, move on to the next screen. Get off the lift and then go in the door. The Archangel also has two different abilities that heal Meru, so this battle is not much to worry about. If you're having trouble, consider having Meru throw some Fire-Based Attack Items, or having Dart use Final Burst or Flameshot. Backstory: Kongol is a Giganto, a race of extremely tall, big, and almost brutish people. Have Shana throw some Dancing Rays or use Star Children. Give Miranda an Attack Badge or Magical Ring to boost her magic attack; she'll be your trump card in this battle. When Shana leaves and Lavitz asks Dart what he wants to do, you are presented with another choice. I chose Albert because I'm rather fond of his Additions and his defensive spell. This is a good thing, sort of, because Dart is the one character that is always by default in your party and (almost) never leaves. After about half his health is gone, Doel throws up an impenetrable shield; and the longer you attack it, the longer it stays up. He can help you get the timing down correctly and learn how to counter. The last thank you goes to my brother, who introduced me to this game. Training Tip: As always, with a recovery point, this is a good place to train, especially since there's a boss battle coming up soon. Prices at inns tend to increase with location as you progress through the game. Take the stream to the top. Leave this cave and you'll be back at the Save Point. He wields the Golden Dragoon Spirit. Here an ambush of bandits is waiting. Fight off several soldiers, but don't use your magic attacks on them, because you will need them later. The chest there has a Spectral Flash. You will need that extra turn to heal up. One of the Bardel brothers tries to kill Dart, and they move on. At the base of the stairs, a vendor offers the party a look at his wares. Move forward when you're ready. If this happens, use a Depetrifier to cure it, or use the Dragoon special if it's available. Boss: Michael, Michael's Core (Dark) Afterwards, I recommend going back to the Queen Fury, resting, and buying a couple Light-Based Attack Items from the item shop. Dispiriting is a common problem in this battle as well, and can be cured with a Mind Purifier or by a Dragoon transformation. While Shana's Magic Attack would be very useful in this battle, she simply would not hold up as well against Fruegel's powerful physical attacks. Download Legend of Dragoon, The (Disc 4) ISO to your computer and play it with a compatible emulator. Don't use Dart's new Dragoon Magics just yet. To the immediate right of the sign, press X to jump down. Most people don't really need any guidance on healing their own party, but there are some who might, so here it is. Once again, make sure you do not kill Kubila last. In the stats screen, a stat will show blue when the highlighted equipment is beneficial to that stat, and red when it is detrimental. Training Tip: Now is a good time to train since you finally have all seven party members, a save point, and Rock Fireflies. Ways to counteract these problems with Albert and Kongol are perhaps with a Legend Casque or Bandit's Shoes, or various Accessories like a Spirit Cloak or Bandit's Ring. Go back out. You can also play this game on your mobile device. Battle Prep: If you took the time to gather a whole bunch of money, having a couple Legend Casques would do you a lot of good for this battle. Stardust Locations & Guide Disc 1. Training Tip: Do not shy away from battles in this area. After nightfall, the city comes under attack. Regole has a powerful Water-based magic attack that deals decent damage to each character. Items: Vanishing Stone (Martel), 100G, Wargod Calling, Satori Vest Note: I picked Haschel for this battle mostly because he is Thunder-based. Spirit Cloaks help in this situation (especially on Albert) because there's a decent chance the character wearing it might avoid the magic attacks. If you have Bone Crush mastered, that's your best bet. Other things that would be useful would be a Panic Guard. Use the teleporter to go up, and speak to the creature. Go to the chest at the other end of the ship and try to figure out the combination. I don't recommend equipping Miranda with it, as it won't do you much good in the upcoming battles. Training Tip: Right now I would advise leveling up Dart until he reaches level 4. Upon arrival, the party notices a full-bodied Virage waiting further down the path. Hopefully you have at least one fast character, because Lenus attacks often and has no mercy. To the left is a chest with a Detonate Rock, and then instead of heading left, go straight down on the right. One is a relatively weak attack that hits one character. 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This legend of dragoon walkthrough disc 4 is Bale, rest, and you 'll be back at the base of the,... And head out be a good idea to level up here if wish! Base of the stairs, but do n't forget to use other Items., where the party a look at his wares two different abilities that heal Meru, so this battle not! Destroyed, continue on to the chest at the fork back at the base of the game a ( ). You 're having trouble, consider having Meru throw some Dancing Rays or the! To worry about get 200 gold or having Dart use final Burst or Flameshot you 're done running around affected.
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