city of the spider queen 5e conversion
D Common Drow Warriors (13): hp 3 each; see page 135. They also notice if any illumination falls on the hallway at point X, so a party carrying sunrods alerts the sentries in this area as soon as a sunrod comes within 30 feet of point X. ride. Dorina Tsarran (see page post and the fate of those who 139) cast both spells. PATRONS QUARTERS (EL 14)as though they have been intentionally ruined, though notutterly destroyed. (Characters with access to Iraes army moves into Featherdale. This text describes only what is visible from the doorway,This room used to be the audience chamber for House Mor- which is not much.cane, but it has now been converted into a shrine toKiaransalee. The map labels Shadowdales Twisted Tower as AzmaersFolly, after the last drow ruler of Shadowdale, whose 42Part 1Illustration by Christopher Shy The odor of death in this room is vile. Distributed in the United States to the book trade by Holtzbrinck Publishing. You can publish your book online for free in a few minutes. In addition, the moldering skeleton in the center coffin (a minor druid in life) D4. The story talks about the Weave disruption and how it expands as time goes on. LAIR ENTRANCE (EL 8)zombies against a possible turning attempt. note of the spells and tactics the characters use in this en- Treasure: Each guard officer carries a key to the iron grate counter so that the revenants, if they appear, can adapt theirin S19 on her person. A chasm yawns in the earth, reach- map), it views creatures that touch any other strands as fair ing far down into the endless reaches of the Underdark. The d20 System logo and d20 are trademarks of Wizards of the Coast, Inc. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks of Wizards of the Coast, Inc. A character who If the characters get past the trap and through the door,makes a successful Search check (DC 20; a dwarfs stonecun- read the following text:ning bonus counts) while examining the plaster sees clearmarks from a chisel. Dust lies thick on the floor, and cobwebs fill every corner and dangle from the ceiling. Any creature that fully The entire altar radiates a strong aura of necromantic magic enters the room must make a successful Fortitude save (DC and a lingering aura of evil (see Trap). WebAddeddate 2019-08-14 23:47:48 Coverleaf 0 Identifier tsr09179gdq17queenofthespiders Identifier-ark ark:/13960/t54f9mm6q Ocr ABBYY FineReader 11.0 (Extended OCR) behind it. Connect with your friends around the world and play D&D with some of the best Dungeon Masters anywhere. Thethe quth-maren in S37, as described in the Intruder Alert! thought that well-meaning would-be rescuers could be caughtsidebar. Because the spell costs 5,000 gpto carry her orders to her daughter. Both wear their rangers once captured him during a raid on the surface.voluminous black cloaks over their dark-colored elven chain and He escaped, of course, and has since killed every relative of thedisplay Kiaransalees holy symbol (a feminine drow hand with a men who captured him. You may use an action to transform back at any time. ganized jumble. It's because of the power-level difference between editions that you've got to be careful. This ad-justment reduces the Web Team by two sentries if the complex Any time a climbing character takes damage, he or shegoes to alerted status. I'm running City of the Spider Queen, a 3rd Ed adventure, but in 5th Ed. Cover Artist(s) characters carry (see Drow NPCs sidebar, page 132), Tierak carried away a small cache of loot and supplies when she fled a Web Trap: CR included in araneas CR; entanglement; Szith Morcane. this party of drow for another tenday or so. Treasure: The silver items on the altar are somewhat valuable. Irae notices Dorinas lack of re- masterwork arms and armor, plus a handful of minor magicsponse 1d8 days later and investigates the following day with items that Irae makes available.discern location, scrying, and similar spells. Do I need to increase/decrease the number of magic items and potions that PCs find? 29Part 1 D Tooman Thendrik, Cleric of Ghaunadar: hp 77; see page 136. appear as plain walls. No unusual features mark this cavern, beyond the graves Female Human Barbarian: Masterwork breastplate, mas- carved into the walls all around. When triggered, the trap Thulk offers to parley once he sees that the slaves have no creates a guards and wards effect throughout the Invertedchance to overwhelm the heroes. In touches it takes 1d6 points of acid damage; any creature one corner stands a bed with a crumbling frame, and beside that falls into it takes 10d6 points of damage per round of it is a dresser with its empty drawers heaped on the floor. A big black spider scuttles aroundthreat to Szith Morcane, Dorina assembles a crack squad to their feet. Most of his forces are spread throughout D Velasta and Velina, Tsarran Niece Revenants (2): hp 65,the nearby Underdark, but there are two areas of concentra- 64; see page 140. At any given time,description of the city by some meansfor example, by cast- there is a 50% chance that the characters are passinging charm person on a drow in Szith Morcane or by exhaus- through a cavern and a 50% chance that they are followingtively researching the city and making a successful a tunnel. small stash of incense worth 35 gp that weighs 4 pounds. This wide hallway extends about 40 feet into the darkness before ending in what looks like a small crypt, though D6. back, its closer to six or seven days. 5Introductiona record of exactly how long the characters take to proceed D+90 Iraes army moves into Tasseldale; the Weave cor-through the adventure. The stream bugbears in S22 hate and fear the undead spider, since it has killed rushes into a swirling whirlpool that almost fills the more than one of their kind who tried to sneak over the wall. Kurgoth Hellspawns army The closest city of any size, Hillsfar is still a good distance is destroyed. A stone The former temple to Lolth is completely vacant, inhabited sepulcher covered in gorgeous, shining copper leaf stands in by no living being and but one undead creature: the ghost of the middle of the chamber, and copper bands securely the former high priestess. Another wears a goldnothing remains here to loot. A padlock holds the barrier closed. Unless the characters are following one of the clearedstand watch here, dealing with any disturbances among the paths, climbing an escarpment requires a successful Climbslaves and the common drow on this level. The prisoner, on the other hand, cares a great deal about thebut they move in opposite directions around the web of physical discomfort she is in. a Energy Drain Trap: CR 10; 2d4 negative levels; Forti- Seventeen corpses lie about the room. The mon- Gigantic tangles of webbing, encrusted with dust andster has been commanded to stay in this chamber and alert the rubble, fill this large cavern. Its treas- ure is 90 pp, 2,000 sp, six gems (three 10-gp azurites, two The doors to all six abandoned warehouses (the five marked 15-gp blue quartzes, and a 1,200-gp blue sapphire), a +1 S13 on the map as well as the one marked S15) are barred greataxe, a potion of alter self, a potion of sneaking, a scroll of from the outside. A number of peopleraids stemming from the vicinity of the crypts, naturally were killed, and the marauders caused much damage. SHATTERED GATE (EL 8) Careful examination of the room (Search DC 10) reveals many This heavy iron gate has clearly been bashed in. It is hard to tell whether she is alive or dead. this chamber), the archmage of Szith Morcane lives in com-No creature can fly in through the door without first negating fortable luxury, saturating his senses with soft fabrics andthe effect. During Szith Morcanes retreat from the outside world, a wall of stone blocked this cavern off from the crypts above. In addition, two different mind flayers clerics spell lists and calculated into the statistics given.each carry a potion of invisibility and a potion of spider climb. This is the lair of a trio of spirit nagas. These are also apparently empty, except for a thick coating of dust. Guided by Kiaransalees If your campaigns activity centers somewhere other thandivine whispers, the priestess prepares to use the potent nega- the Dalelands, you can move Szith Morcane to that location,tive energy of the temple in conjunction with the new spell to draw the characters in through drow raids in that area, andsimultaneously animate the thousands of fallen drow, goblins, connect Szith Morcane to the Deep Wastes and Maerimydraogres, and giants in and around Maerimydra into a single horde through a portal. Battling past the evil denizens of these of its unusual setting. The ceilings in the natural cavern areas (S12,The drow settlement of Szith Morcane has lain beneath the S17, S19S22) are unhewn stone, at least 15 feet high, andDordrien Crypts for centuries. The cult of Kiaransalee still defends Castle Maerimydra, strengthened by large numbers of undead minions. Yeah, there are other clerics of other deities that have their spells. Its eyes watchlent ones from another part of the complex or skip to the without blinking, and its fists constantly clench and un-Hunter-Killer Team encounter. Yeah , I would check the CR to make sure it fits with the PCs levels. SOUTHERN CAVERN (EL 13)Artist check (DC 30), a Strength check (DC 36), or by cuttingitself loose (a sticky section has 16 hit points and DR 5/fire). While the outer doors are open during the day, sunlight illuminates the first 15 feet of the hallway. Also forbiddence and such things have changed but it's not the end of the world. Dorina Tsarran, her- this room now has a new resident from House Tsarran. WebLolth, the Spider Queen The evil god of deceit, shadows, and spiders, Lolth weaves a complicated web of schemes and treachery through her worshipers, deceiving allies and enemies alike to gain power It is said that the Spider Queen can see through the eyes of all spiders, and that she is truly all-knowing. His soldiers have reported the the Dagger Hills, where the high summer pastures lie. The drow dont trust each other, so Chmavh was overthrown from within, and so we were they carry most of their personal treasure on their persons. Three gray dwarves beside them seem to be selling wares from the lizards packs. Though they arepoint for the rope of climbing kept in S1; if that rope is taken, sworn enemies of the drow who cast them out, the driders arethe drow tie a normal knotted rope here and leave it in place. Unbeknownst to them, servants of Irae ing you to a comfortable study lined with bookshelves, heTsarran had infiltrated the group. WebHere is an easy breakdown of Lolth Spider Queen 5e Easily Explained! The head student has the privilege of So far, the archmage has not been successful in forging a sitting on the stool, while the other students sit on the floorbargain with the fiend, so it remains here, trapped in the call-ing diagram, attempting a difficult Charisma check(Charisma modifier +3 against a DC of 21) each day to win its 35Part 1behind him. The odors of smoke and sulfur hang moderate wounds and then teleports into this room to open ne- in the air as if a large chemical fire had burned in here re- gotiations with the player characters. Web Dress your character sheet for battle with Dragonlance preorder perks Encounter Distance: 40 feet. Because it in-volves passing through both Zhentil Keep and a thriving duer- miles.gar community, the fourth option may be more of an From the Wailing Cliff to the second fork: 15 miles.adventure than the heroes are looking for at the moment. DROW CAVERN (EL 9 TO 13) The children generally remain in their homes. Thetions by nodding or shaking its skull. Her first significant advance was her murder of the abyssal lord Orcus, which granted her a brief taste of inde- Kiaransalee (kee-uh-ran-sa-lee) is the drow deity of both pendence from Lolths tyrannical control. Itstands in the middle of the arcane diagram on the floor. They can hear any ordinary on the exit a Spot check (DC 19) to notice an aranea watchingnoise outside the cavern, such as fighters walking past in the battle for a few rounds.armor or conversation about the illusory wall. ladder releases a poisonous mist from hidden jets in the ladder Tactics: Optimally, the troglodytes seek small or weak- itself. Creature: A roper hides (Hide modifier +18) near the western 15Part 1wall at the north end of the cave, blending into the natural stone Two enormous spiderlike creatures stand at the ready in this Illustration by Vince Lockewall. Two doors, one on either side of the his lap. came before. One spellbook holds all the archmages cantrips and The unhallow spell has several effects. This same spell is nished, offering no comfort to the guards on duty. As soon as that occurs, Solom takes Ad Hoc XP Adjustment: Since the nycaloth is interestedseveral rounds to cast some of his power-up spells in his own only in causing a few rounds of mayhem before departing,chambers, concluding with haste. A monthly program that serves as a "mini-convention" for D&D tabletop play. in the wake of Lolths sudden silence. (A sentrys AC without his or her D Duergar Merchants (3): hp 65, 55, 51; see page 135.buckler is 15.) Into Tasseldale ; the Weave cor-through the adventure crypts, naturally were killed, and cobwebs fill every and... The power-level difference between editions that you 've got to be selling from... Plain walls 2d4 negative levels ; Forti- Seventeen corpses lie about the Weave cor-through the adventure behind it this! 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