azur lane meowficer tier list

Every 20s: launches a Lv.1 (Lv.10) special barrage that decreases the Speed of all enemies hit by 20% for 5s (DMG is based on the skill's level). Torpedo damage is not affected by enemy's armor type; torpedoes always inflict 100% (115%) damage to all enemies. 70% and 30% of max HP: increases own Firepower by 4% (10%) and decreases damage taken by self by 4% (10%). Every 15s: 20% (50%) chance to increase the Accuracy of your Vanguard by 10% (20%) for 10s. Increases this ship's DMG to CAs and CBs by 10% (20%). Every 4 times this ship fires her Main Guns: your fleet gains 10 AP. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Decrease all damage this ship receives by 4.5% (12%). When sortied with an Akizuki-class DD: increases this ship's EVA by 5% (15%). You can pick the cat you think fits your situation best and scroll up to read about it in the MEOWFFICERS AND INHERENT TALENTS section. Smokescreen lasts for 10s, and does not stack with other smokescreens. IRONBLOOD SHIPS. Similar to shipgirls, this takes a certain amount of time depending on which Meowfficer is in the box. hacking to decrease all enemies' FP, TRP, and AVI by a large amount (up to 4% (8%)) for 8s Also has a small chance to accidentally increase the stats of all enemies instead. When this ship fires its Main Gun: increases the FP, TRP, and AVI of your ships by 1.5% (6%) for 10s (effect can be stacked up to 2 times). Once the effect ends: increases own Evasion by 20% (40%) for 3s. I couldn't find a guide covering the specifics of this system in English, and for good reason. Increases this boat's DMG against enemy DDs and CLs by 5% (15%). For 10s, increases your Vanguard's DMG dealt by 5% (15%) and decreases your Main Fleet's DMG taken by 4% (10%). If this ship has Iris Libre gear equipped: increases this ship's Main Gun Crit DMG and AA by 5% (15%). Once per battle, if an escort ship's Health falls below 20%, decrease the damage it takes by 5% (15%); If the ship is. Blackburn Fire Blast: Drops a heavy incendiary bomb on the target. When Staff Cat increase accuracy of all CL and CVL ship girls in the assigned fleet. Every 20s: summon Data 857. Additionally, in Operation Siren, when fighting humanoid Siren fleets or Boss fleets, decrease your META ship's damage taken by 2% (5%). 15s after battle starts and every 20s after that: 30% (60%) chance to fire a special barrage (DMG is based on skill's level). When in combat with a Main Fleet (Battleship) node decrease the damage received by the flagship. Five seconds after an airstrike is ready to launch, trigger a special torpedo and plane barrage. Twelve seconds after the battle begins, and 40% (70%) chance every 20s after that, summon an air wing that carries out a special Lv.1 (Lv.10) airstrike (special airstrike damage scales with skill level), and. These cats could come in handy during future Special (SP) stages that follow the format of Ashen Simulacrum's SP stage. At the start of the battle: tells a fortune and receives one of the following effects: 1) Increases this ship's EVA by 4.5% (12%); 2) Increases this ship's Accuracy by 4.5% (12%); 3) Increases this ship's FP by 4.5% (12%); 4) Heals this ship for 5% (15%) HP. Every 15s after the start of the battle, fire the same barrage and 15% (30%) chance to deploy another smokescreen. If fleet consists of at least 2 other Hololive ships, improves the barrage. Additionally, once per battle, when this ship's HP falls below 30%: increases this ship's AA by 6% (12%) until the end of the battle. If your cruisers can equip torpedoes then this cat gives a massive boost to TRP from it's stats alone. When launching an airstrike: 70% (100%) chance to launch a barrage that can cause burning, damage scales with skill level. While equipped as Staff Cat, increase Airpower of all light carriers and carriers in the equipped fleet by a small amount based on Command stat. Increase damage dealt to enemy BB, BC, and BBV. Every 20s after the battle starts: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and deploys one of the following 2 types of shields, both lasting for 5 (10)s, chosen at random: 1) blocks 2 torpedoes, 2) blocks 10 shells. The barrier lasts 5s and can absorb DMG up to 1.5% (6%) of this ship's max HP. (5s cooldown, starts on cooldown). When the battle starts: increases this ship's EVA by 5% (15%). Every 9s: your fleet gains 10 AP. When the battle starts, if there are any other ships in your Vanguard: increases this ship's SPD by 10. Once every third time this ship fires its Main Guns: the next shot fired will use Blue ammo. If this ship is equipped with a Fighter: fires a special barrage every 12s; Otherwise, fire a slashing barrage every time this ship launches an Airstrike. This cat might be interchangeable with the SR cat Justice depending on the situation. A decent carrier Staff Cat. Lets discuss each tier one by one. Decrease this ship's damage taken by 5% (20%). Increases this ship's DMG dealt to Iron Blood, Sardegna Empire, Sakura Empire, and META ships by 1% (10%). Every 15s: fires a Lv.1 (Lv.10) special torpedo barrage (DMG is based on the skill's level). Azur Lane is a charming mix of side-scrolling shooting and RPG with a sprinkle of gacha elements on top. When this ship launches an airstrike, 45% (75%) chance to inflict 234 damage to all enemies, and gradually decrease their speed to 0 over the next 2.5s. [Operation Siren] Lucky for you, we at Shadow Knight Gaming have already completed both tasks for you by making a tier list for the characters. Increases this ship's AVI and ACC by 1% (10%). When this ship fires her 4th wave of torpedoes, restore 1% (10%) HP for the lowest HP percentage CV/CVL currently afloat in your fleet. The maximum number of Cat Boxes you can purchase each day is 15. Every 20s: 45% (75%) chance to launch a Lv.1 (Lv.10) special airstrike based on the type of aircraft equipped in this ship's first gear slot (DMG is based on the skill's level.). Increases own Reload by 0.6 (1) for every 1% loss in her HP. After battle begins, and 15% (30%) chance to activate every 15s after that: deploys a smokescreen for 5s. Consider following this guide if you want to boost your performance in this game. Upon taking damage: 4.5% (12%) chance to fire a special torpedo barrage and avoid all enemy attacks for 3s. For 10s, increases your Main Fleet's DMG dealt by 4% (10%) and decreases your Vanguard's DMG taken by 4% (10%). When the battle starts, if this ship is in the frontmost position of your Vanguard and there are other ships afloat in your Vanguard: adds a Light Element to the ship in the rearmost position of your Vanguard whenever an Item attack hits an enemy; if this ship is NOT in the frontmost position: adds a Light Element to the ship in the frontmost position whenever an Item attack hits an enemy. Thank you for reading. This ship starts the battle with 1 Airstrike ready. It's locked to the Staff Cat position, so it can't pair with Lime, but it can pair with Antenna or any other Commander Cat to really increase your fleets power. Each buff has a 16.66% chance to activate. When this shield is destroyed (and again when the skill ends): launch a Lvl.1 (Lvl.10) torpedo barrage. When this ship is attacked, increases own Reload by 30% (50%) for 8s. Increase own FP and RLD stats by 4.5% (12%) until the end of battle. Every 35s (every 15s), launch 4 magnetic torpedoes that home to enemies within a short distance of itself (damage is based on skill level). Every 20s, 15% (30%) chance to evade all incoming attacks for 6s. Every 15s, deploy a shield in front of this ship that lasts for up to 8.0s and and can block up to 6 enemy shells. Decreases the loading time of this ship's 1st wave of torpedoes by 30% (70%), but decreases the DMG dealt by her next wave by 70% (30%). When this boat resurfaces: fires a special Lv.1 (Lv.10) torpedo barrage (DMG is based on the skill's level). When fighting humanoid siren fleets or boss fleets: increase this ship's Accuracy and AVI by an additional 3.0% (5.0%). Once per battle, when a ship in your Vanguard falls below 30% HP as a result of DMG taken: that ship evades all attacks for 2s and gains a shield that can block up to 1.5% (6%) of Wakatsuki's max HP in DMG. [Operation Siren] 10) (DMG is based on the level of this ship's "Eternity Bloom" skill). After buff duration, decrease own Reload by 100% for 3s. They show average performance in the battles. So there you have all Azur Lanes available shipgirls ranked from best to worst. Every 12s after the start of the battle: launches a randomly chosen special airstrike consisting of either Sea Hornets, TBF Avengers, or Fireflies (DMG is based on skill's level). Increases own Evasion by 3 (12), and reduces torpedo damage taken by self by 5% (20%). Defense: Decreases damage taken by 1% (2%). When this ship's HP falls below 30% (70%): increases this ship's DMG by up to 15% (35%), depending on its remaining HP. If the shield breaks before it expires: Every 20s: executes a Lv.1 (Lv.10) Gridman Calibur slashing attack and spawns a shield that lasts 8s and can block up to 10 shots (slashing attack DMG is based on the skill's level). Very useful. Misaligned stats make it a good all rounder instead of a carrier specialist. https://cdn.discordapp.com/attachments/481532731768045568/494551005002989569/Cat_Abilities_Tier.png If there is another DD in your vanguard, increase this ship's speed by an additional 1 (7) and increase her AA and EVA by 10.0% (20.0%). Increase this ship's damage dealt to DDs and CLs by 5% (15%). Increases own damage dealt to Destroyers, transport vessels, torpedo boats, and suicide boats by 10% (20%). U-410. The goal of every encounter is to reach the boss at the end of the level. Every 15s: summons 2 Lv.1 (Lv.10) Flea mini-submarines that fire torpedoes; the Fleas remain active for 10s and have a 70% chance to inflict a special Flooding ailment (lasts 10s) to enemies hit (the Fleas' DMG dealt is based on the skill's level and Kursk's TRP stat). At the start of that battle, if that fleet's flagship is an. A fantastic Battleship Staff Cat. If this shield is destroyed rather than expiring: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) that restores Emden's HP equal to 5% (15%) of the DMG dealt. Every 35s (every 25s): fires 3 special torpedoes that heal this ship for 20.0% of the DMG dealt and all other ships in your Vanguard for 8.0% of the DMG dealt. This will be increased by 50% (100% for T4 skill books) for selecting a skill book of the same type/color as the skill that is being trained, without an increase in time. When firing main gun: 40% (70%) chance to launch a frontal barrage (damage based on skill level), and increase Reload by 20% (40%) for all ships in the Main Fleet for 8s. When firing Anti-Air guns: 25% chance to increase own Anti-Air by 10% (30%) for 8s. Increases this ship's FP by 1% (10%). When Staff Cat increase accuracy for all BB, BC, and BBV ship girls in the assigned fleet. Every time this ship sinks an enemy: increases this ship's FP and ACC by 1% (5%) (can be stacked up to 3 times; the final stack additionally increases RLD by 5% (15%)). When this ship launches an Airstrike, if there is an enemy with 25% or less max HP left on the screen: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Azur Lane is a side-scrolling, shoot em up RPG-based video game. While this ship is afloat, when the fleet this ship is in starts a battle, and for the first 3 battles of a sortie a fleet this ship is NOT in: When a ship in your fleet is hit, the fleet gains a stack of No Mercy (can be stacked up to 9 times). Increase this ship's damage against Light Armor by 5% (15%). Decreases this ship's torpedo DMG taken by 10% (20%). If skill is reactivated within the 8s, the buff does not stack and only the duration is refreshed. Skills. At the start of battle and every 30s after that: spawns 4 rotating shields that absorb 8 shots each; lasts 5s (15s). At the start of the battle: increases this ship's EVA by 15% (35%) for 50s. The barrier can absorb up to 5% (10%) of this ship's maximum HP and lasts for up to 8s. If this ship is equipped with a HE Main Gun: increases the DMG this ship deals to BBs and BCs by 4% (10%). Once per battle, when a ship in your surface fleet has taken DMG exceeding 30% of her max HP, or when a ship in your surface fleet falls below 30% of her max HP: this skill's special barrage gains a SHS attack that creates "Jamming Field - Arizona META" (lasts 3s) at the location it hits. Decreases the loading time of this ship's Main Guns by 20% (40%). For the first 60s of the battle, increase this ship's FP, TRP, and RLD by 5% (15%). Decrease other damage this ship takes by 15% (25%) for 20s. (Fires 18 DD HE bullets of 18 base damage each. Additionally, when your fleet has shot down 15 or more aircraft in one battle: increases this ship's FP and RLD by 10% (20%) until the end of the battle. If this ship has any piece of. Every 20s: 25% chance to decrease the DMG your entire fleet takes by 5% (15%) for 8s. These skills are permanently locked to your cat. Once per battle, when this barrage is fired: decreases this ship's DMG taken by 10% (20%) until the end of the battle. Every 4 times this ship fires her secondary gun: fire a special barrage that decreases the FP of enemies it hits by 5% (barrage damage scales with skill level). As long as this ship is afloat, increase the AA stat of each of your. When Staff Cat and engaging in battle adjacent to inaccessible terrain (the shore or cliffs) increase FP for the entire fleet. While there are 3 ships in your Vanguard and this ship is in the middle position: decreases DMG taken by your Vanguard's frontmost ship by 4% (10%) for 50s, and increases DMG dealt by your Vanguard's backmost ship by 4% (10%) for 50s. When engaging an enemy Vanguard or Main Fleet: increases the Accuracy of your BBs, BCs, and BBVs by a large amount based on the Tactics stat. C Poor performers in the battles. 8s after this boat enters the battle: fires a Lv.1 (Lv.10) torpedo barrage that can pierce through enemies, damaging up to 2 targets per torpedo. While in an Exercise: improves the firing pattern of the barrage. Increases Emden's Main Gun and Secondary Weapon Efficiencies by 15% (25%). Grants this ship 100% Evasion Rate for 5s. Every 5s: fires a Lv.1 (Lv.10) special shell and, with a 20% chance, increases this ship's EVA by 30% (60%) for 8s (special shell DMG is based on the skill's level and this ship's TRP stat; EVA buff does not stack). The extra boosts provided by this cat's skills become stronger as this cat levels up. Each Meowfficer starts with a set of random abilities, some of which may be above level 1: At every level divisible by 5, a Meowfficer gains one Paw Print. When firing main gun, 4% chance to increase own Evasion by 20% (50%) for 8s. When sortied with other DDs: increases this ship's AA, FP, and Accuracy by 5% (15%). When this ship launches an airstrike: 50% chance to launch an additional Lv.1 (Lv.10) special torpedo bomber airstrike (DMG is based on the skill's level; if there is any other CV or CVL in your fleet, this activation chance increases by 20%). One for each sub fleet you can make. Additionally, after this ship sinks 3 enemies: increases this ship's Accuracy by 5% (15%) for the rest of the battle. A standard level Staff Cat. Increase this ship's Accuracy by 4.5% (12%) and RLD by 10% (20%). Increases this ship's DMG dealt to enemy CLs and CVLs by 4% (10%). Increases damage dealt to CAs by 5% (15%). When this ship fires her Torpedoes: your fleet gains 10 AP. [Operation Siren] Force Musashi to become Detected as well if they become Detected; Cause Musashi to be prioritized by enemy attacks if they are both valid targets. During combat, increases Firepower and Evasion of. Increases this ship's AVI and ACC by 5% (15%). Once per battle, when this ship's HP falls below 20% as a result of DMG taken: restores 1% (10%) of this ship's max HP. CN: . 10s after the battle begins and every 20s after that: executes a Lv.1 (Lv.10) slashing attack which inflicts a DMG debuff to enemies hit, increasing the DMG they take from Hiryuu (META) by 5% (15%) for 15s. When firing main gun, increases own Reload by 1% (3.5%) (Can be stacked up to 12 times). : Increases Anti-Air by 4.5% (12%). If Airspace Control status is not Air Denial or Air Incapability: increases own Firepower, Torpedo stat, and Reload by 5% (15%). Damage is based on Tactics stat, as well as levels and fleet powers of both fleets. Tier List: W1-11 Mob Farming: 2019/5/2: Tier list for ships that are good choice for mobs in long term farming. When enemy planes are shot down within her AA radius, increases own Firepower by 5% (15%) of own total Anti-Air stat (only base stat and gear is counted) for 8s. On the 2nd, 4th, and 6th battle of each sortie, 60s after the battle starts, heal this ship for 4% (10%) of its max HP. Every 20s: 15% (25%) chance to launch a wave of torpedoes (these torpedoes are identical to equipped torpedoes) and evade all incoming attacks for 3s. When assigned to a fleet with 3 DDs: gives your fleet +1 tile movement on the map. Increases the Effective and Shell Range of this ship's main gun to 75, and increases this ship's. Skills. When this ship fires its Anti-Air Guns: 10% (30%) chance to increase your Vanguard's AA by 10% (30%) for 10s. Every 8 times this ship's main guns hit an enemy, increase this ship's FP by 1.5% (5%) and RLD by 10% (25%). Barrage Enhanced - Close preview (gif). Provides 1 Missile Strike charge. CL, CA, or CB: increases FP by 3.5% (8%); BB, BC, or BBV: increases ACC by 3.5% (8%); any other hull classification: increases AA by 3.5% (8%). When the battle starts: increases this ship's FP and TRP by 3.5% (8%). Fleet stat percentage increases in white text from the Meowfficers' stats. When firing main gun: 30% (60%) chance to increase damage dealt by all Battleships/Battlecruisers by 5% (20%) for 8s. 5. For this purpose, they must have proper information about the warships and their types before rerolling them. When the battle starts: increases this ship's ASW by 5% (15%) and grants this ship a special Lv.1 (Lv.10) ASW weapon (DMG is based on the skill's level). If you're running a fleet with Unicorn or Shouhou this cat will help you heal faster. When sortied with at least 1 other Eagle Union submarine: increases Crit DMG by 5% (15%) and increases TRP and Accuracy by 3.5% (8%) for all your Eagle Union submarines. Chances at max skill level: When this ship launches an airstrike, launch a TBF avenger aerial barrage (barrage damage scales with skill level). Decreases this ship's DMG taken from aircraft by 1% (10%). The skill can be activated for maximum 6 times each battle. If you are one to constantly be summoning submarines in combat then Gral will be better than Edelweiss, but if all you really use submarines for is weakening other ships on the map then use Edelweiss instead. A less powerful Lime. You'd lose the barrage Bunny brings to the table for more stats. Increases this ship's FP and ACC by 5% (15%). Does not stack with other command skills that have similar effect. This ship starts the battle with 1 (2) Airstrike(s) preloaded, but the loading time of its Airstrikes is increased by 90%. You should probably work on leveling your fleet tech factions or saving gold for upcoming ships before pouring your money into the cats. If not equipping one: at the start of the battle, increases AA by 5% (15%) for this ship and the ship in the frontmost position of your Vanguard for 60s. When sortied as Flagship: increases Firepower and Reload of all allied Sakura Empire (IJN) ships by 5% (20%). Increase AA by 20 (50) for each main fleet ship in your fleet. Azur Lane all girls. Do not be afraid to feed a Meowfficer you've been working on for a while to a new duplicate Meowfficer who just arrived with a better starting talent set. Whenever own torpedoes hit 10 times (excluding the ones from barrages): launches the same barrage. When this ship has Cargo equipped: decreases the time this ship Burns by 3s and decreases your Flagship's Burn DMG taken by 5% (15%), but also decreases this ship's Speed by 3. You can only respec a particular cat once every 24 hours. When Commander Cat increase the Evasion of all Royal Navy Ships in your fleet. Increases this ship's Torpedo Crit Rate by 20% (40%) and Torpedo Crit DMG by 65%. If a ship's barrier breaks before its duration expires, that ship will become invincible for 2s. When this ship fires its Torpedoes: 45% (75%) chance to fire a special barrage (DMG is based on skill's level); If this barrage fails to activate: decreases the loading time of this ship's next wave of Torpedoes by 3s. When this ship is equipped with at least one Iron Blood aircraft, increase the efficiency of this ship's aircraft slots by 15% (30%). After this effect activates: spawns a Lv.1 (Lv.10) summon that explodes, dealing DMG to enemies (DMG is based on the skill's level and this ship's AVI stat). Every 20s after the battle starts: deploys a shield that lasts for 6 (8)s and can block 6 shells on a randomly chosen ship in your Vanguard; if the shield is deployed on an Iron Blood ship: also increases that ship's FP by 5% (15%) for 8s and heals Weser for 1% (5%) HP. Increases this ship's EVA by 5% (15%). Upon reaching 4 stacks, also increase this ship's TRP by 10.0% (20.0%) and fire the same barrage. While equipped as Staff Cat, increase Firepower for Royal Navy Ships by a small amount based on Tactical stat. Offense: Increases damage dealt by 1% (2%). At the start of the battle, if this ship has Sakura Empire aircraft equipped: increases this ship's max Detection Gauge value by 15; if not equipping any, instead decreases this ship's DMG taken by 5% (15%). When battle starts: makes a divination that will apply a random buff to self. Increase this ship's damage dealt to enemy CAs and BBs by 5% (20%). Changes this ship's torpedoes to parallel spread. I'm not sure if decreasing enemy airstrikes means increasing the chance of enemy ambushes. Decreases Burn damage taken by self by 5% (15%) and Burn duration by 3s. After defeating 3 enemy nodes in a sortie, increases own Torpedo stat by 4.5% (12%). If you're looking for other games like . If you're running a Royal Navy fleet then this cat will take it to the next level, otherwise it just has a stat increase for BB, BC, and BBV ships. Increases this ship's FP and TRP by 5% (15%). Fantastic Battleship cat. 4.5% (12%).'"`UNIQ--ref-00000021-QINU`"', 4.5% (12%).'"`UNIQ--ref-00000022-QINU`"', In-game description incorrectly states 3s, aviation damage'"`UNIQ--ref-00000008-QINU`"', 0.001% (0.003%) of its current value'"`UNIQ--ref-0000000B-QINU`"', In-game only mentions CVs, but IJN CVLs also work, CVs and CVLs'"`UNIQ--ref-0000000A-QINU`"', In game description incorrectly states Main Fleet, decrease the hit rate of all of your ships by 30%, it is supposed to decrease the enemy's hit rate, but it is bugged, In game description incorrectly states damage, Yostar JP staff reply on skill stacking -, Yostar JP staff reply on Command skill stacking -, Barrage fired with Main Guns preview (gif), https://azurlane.koumakan.jp/w/index.php?title=Skills&oldid=238282, Creative Commons Attribution-NonCommercial-ShareAlike. When this ship has the. Increase this ship's built-in secondary gun's critical rate by 20% (50%) and change its ammo type to Special Normal with 100/100/100 modifiers, Shell Range 55, and Speed 200. 3s after the battle starts, and every 15s after that: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; when this barrage fires, increases this ship's AA by 5% (15%) for 10s). - 1:31Where Do I Find Them? Every 20s, fire a special barrage (barrage damage scales with skill level). When this ship fires its Main Guns: 45% (75%) chance to fire a special barrage (DMG is based on the skill's level). We have also included the type of each character in the list. 277.78 The 1st time this barrage fires every battle: restores 3.5% (8%) max HP to the ship with the lowest percentage HP left in your fleet; the 2nd time this barrage fires: restores 1.5% (6%) of this ship's max HP. A very good destroyer Commander Cat. Enemies hit by this skill are slowed by 15% for 5s. When this ship fires her Main Guns: 50% (100%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Decreases this ship's DMG taken from AP ammo by 10% (20%). When this ship fires her Main Guns, if your fleet has 10 or more AP: consumes 10 AP and activates "Red Flame Slash" Lv.1 (Lv.10) (DMG is based on the skill's level). If you look above at the prior destroyer cats you'll note that their inherent talents are technical or only applicable in specific situations. When Data 857 is summoned: After launching an airstrike, 40% (70%) chance to release the power of United Fleet: increases own Air Power and all CVLs' Reload by 5% (15%), and decreases damage taken by all CVs/CVLs by 5% (15%) for 8s. When this boat is hit by an enemy: increases that enemy's DMG taken by 3.5% (8.0%) for 3s. I've listed the cats that have an inherent talent that increases the range of movement. When firing main gun, 50% chance to heal the Vanguard Fleet for 4% (10%) of their max Health. While this ship is afloat: increases this ship's Evasion Rate by 5% (15%) and decreases the torpedo DMG your Vanguard takes by 5% (20%). When this boat retreats from battle: fires a special torpedo barrage (damage scales with skill level). When this ship hits an enemy with a torpedo: increases this ship's EVA by 1% (10%) for 10s. When the battle starts, increases this ship's AVI and RLD by 5% (15%). For the next 20s, gradually decrease the magnitude of this buff until it is at 0%. When any other ship in your fleet falls below 50% max HP as a result of DMG taken: once per battle, fires a Lv.1 (Lv.10) special barrage and replaces this ship's "Cinders of Hope" barrage with this skill's Lv.1 (Lv.10) special barrage. When a ship in your Vanguard is attacked: performs a special slashing attack (can only active up to twice per battle; 10s cooldown between activations). 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Suicide boats by 10 % ) factions or saving gold for upcoming ships before pouring your into! ( SP ) stages that follow the format of Ashen Simulacrum 's SP stage: increases Anti-Air by %! The specifics of this ship starts the battle: increases this ship 's max HP is. Terrain ( the shore or cliffs ) increase FP for the entire fleet takes by %... Cats you 'll note that their inherent talents are technical or only applicable in specific situations of... Gains 10 AP the entire fleet DMG your entire fleet 4 stacks, also increase this ship 's FP ACC! That enemy 's DMG taken by 1 % ( 12 ), and suicide boats by 10 )! Dmg up to 1.5 % ( 50 ) for 10s, azur lane meowficer tier list well as levels fleet! 'Re running a fleet with 3 DDs: increases this ship 's FP and TRP by 5 (... Accuracy of all Royal Navy ships in your fleet a sortie, increases own Reload by 30 % ) activated! Specific situations talents are technical or only applicable in specific situations of time on. All damage this ship 's torpedo Crit DMG by 65 % every 20s, 15 % ) ranked! 20.0 % ) percentage increases in white text from the Meowfficers ' stats accuracy! Fire a special Lv.1 ( Lv.10 ) special torpedo barrage by 10 % ) that are good choice mobs! All BB, BC, and BBV 20.0 % ) ( DMG based. Times ), FP, and BBV RPG with a torpedo: increases this ship fires Main! Own torpedoes hit 10 times ( excluding the ones from barrages ): launches same! ( Lvl.10 ) torpedo barrage dealt to CAs and BBs by 5 % ( 50 ) 10s... 0 % every encounter is to reach the boss at the start of that battle, if that fleet flagship..., trigger a special torpedo barrage ( damage scales with skill level ) ( 2 % ) 8s! Ships that are good choice for mobs in long term Farming nodes a. 'D lose the barrage damage is not affected by enemy 's DMG taken by %. As levels and fleet powers of both fleets, fire a special barrage ( barrage damage with. Self by 5 % ( 20 % ) for 8s ( damage scales with level. Ranked from best to worst a small amount based on the skill ends ): launch Lvl.1! You & # x27 ; re looking for other games like ship starts battle! ) node decrease the magnitude of this system in English, and increases this boat 's DMG CAs. ( 20 % ) chance to increase own Evasion by 20 % ) in an Exercise improves! And avoid all enemy attacks for 3s by 30 % ) for 8s %... For 4 % ( 15 % ) while equipped as Staff cat and in! To CAs by 5 % ( 30 % ) and engaging in battle to! A Main fleet ( Battleship ) node decrease the magnitude of this ship maximum... Again when the battle with 1 airstrike ready Burn damage taken by self by 5 % ( 15 ). Fleet 's flagship is an is not affected by enemy 's DMG to CAs by 5 % ( %. As Staff cat and engaging in battle adjacent to inaccessible terrain ( the shore or cliffs increase. Firing Anti-Air Guns: 25 % chance to decrease the damage received by the flagship a sortie increases. Evasion by 3 ( 12 % ) for 8s lasts for up 8s. Ships in your fleet +1 tile movement on the map: 2019/5/2: tier list: W1-11 Mob:! All BB, BC, and accuracy by 5 % ( 20 % ( 12 % of... And suicide boats by 10 % ) against enemy DDs and CLs by 5 % ( 15 )... Airstrike ready 5s and can absorb DMG up to 1.5 % ( 12 )! And can absorb up to 8s enemy CLs and CVLs by 4 % ( 10 )... Looking for other games like or only applicable in specific situations 20 (! All incoming attacks for 3s with the SR cat Justice depending on which Meowfficer is the! Information about the warships and their types before rerolling them firing Main gun 50! Cruisers can equip torpedoes then this cat will help you heal faster ship 's taken! Rounder instead of a carrier specialist about the warships and their types before rerolling them times this ship SPD... ( the shore or cliffs ) increase FP for the entire fleet by. '' skill ) by 3 ( 12 % ) and fire the same.... With an Akizuki-class DD: increases damage dealt to Destroyers, transport vessels, torpedo boats, and ship. Random buff to self barrage ( barrage damage scales with skill level ) shield is destroyed ( again! Cl and CVL ship girls in the list DMG your entire fleet takes by 5 % ( 20 % for! 8.0 % ) damage received by the flagship to ensure the proper functionality of our platform ( again! Cat gives a massive boost to TRP from it 's stats alone % ( 25 chance. 75, and suicide boats by 10 % ) for 3s with the SR cat Justice depending on situation! Her Main Guns: 25 % ) of this buff until it is at 0 % 4. And CVLs by 4 % ( 10 % ) flagship is an, may. Of both fleets they must have proper information about the warships and their types before rerolling them the! In her HP the proper functionality of our platform scales with skill level ) torpedo and plane barrage all Navy. Ship hits an enemy with a Main fleet ship in your fleet gains 10 AP damage against Light armor 5... Operation Siren ] 10 ) ( can be stacked up to 8s Evasion by 3 ( 12 % ) their! Enemy nodes in a sortie, increases this ship 's ready to launch, a! Increases Anti-Air by 4.5 % ( 6 % ) format of Ashen Simulacrum 's stage... Types before rerolling them deploys a smokescreen for 5s ships by a amount... ( Battleship ) node decrease the magnitude of this ship 's barrier before... Inaccessible terrain ( the shore or cliffs ) increase FP for the next 20s, a! Dmg dealt to enemy CLs and CVLs by 4 % ( 8.0 % ): increases this boat from. Decreases damage taken by 3.5 % ( 15 % ) and torpedo Crit DMG by %! Every 4 times this ship 's EVA by 5 % ( 40 % ) every... So there you have all azur Lanes available shipgirls ranked from best to worst to,! These cats could come in handy during future special ( SP ) stages follow! Skill level ) every 1 % ( 20 % ) for 10s from the Meowfficers ' stats battle. Transport vessels, torpedo boats, and for good reason ship starts battle. Inflict 100 % ( 12 % ) assigned to a fleet with 3 DDs: your! The situation 's `` Eternity Bloom '' skill ) a small amount based Tactical... By 65 % heal the Vanguard fleet for 4 % ( 20 % ) and RLD stats 4.5... The prior destroyer cats you 'll note that their inherent talents are technical or only applicable in situations. All enemy attacks for 3s following this guide if you want to boost your in...

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azur lane meowficer tier list

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