5e fast zombie
The cache could be found in an abandoned automobile, a ruined shop, or on the side of the road. Skill Proficiencies. Medicine. A musical instrument (one of your choice), a costume, and 15 trade points that you can spend purchasing equipment of your choice. You lose any trade points that you dont spend during character creation. They can be statistically the same as the normal human zombies, but a little cosmetic change is always cool. You lose any leftover trade points that you dont spend during character creation. You gain proficiency in Strength (Athletics) and Dexterity (Acrobatics). How to build challenging encounters against a Zombie. Theyll have other undead too. These doors have an AC of 19 with 25hp. Consider the entire base of operations plus an additional 1d4 x 100 feet surrounding the location filled with hundreds of zombies. Then, identify the characters bonds and flaws. Burst Fire. These zombies could explode with poison clouds upon death rather than using undead fortitude, and if you dont pass a dex save to avoid the poison, you will be poisoned. Equipment. Here are some of the most common challenges the characters will face in ZACS 5e. Their highest stat is the constitution, and its represented by the trait: Undead fortitude. Typically, a party of survivors (or band, if you will) makes their home in a location that is easy-to-defend from the living dead and other dangers. Whether your party is traipsing through a cemetery at night, assaulting the necromancers tower, or defending against an undead incursion, they will be dealing with zombies. Most vehicles require fuel of some sort to operate. You cant spend any Hit Dice after finishing a short rest until someone expends one use of a medicine kit to bandage and treat your wounds. These monsters are often used as early-level villains, raised by necromancers as minions or rising from some other magical phenomena. | Into The Unknown Any amount of fire damage being done to it causes it to light aflame. These are super fun to have against parties with a lot of spellcasters-- make them regret that firebolt by using Overwhelm to deal the additional fire damage, but also to grapple your targets so they stay in your 10ft blast radius! Zombie wizards can be more infused with the dark magic that gave them life, enabling them to do necrotic damage on a hit. Your Strength or Dexterity score (your choice) increases by 1, and your Constitution score increases by 1. Zombie Medium undead, neutral evil Armor Class 8 Hit Points 37 (5d8 + 15) Speed 20 ft. Creatures with disease immunity are not immune to Necroplague, but it develops much slower. Offline. Knife. A zombie with the Great Undead template applied to it. Equipment. Overwhelm Melee Weapon Attack: +3 to hit, reach 5 ft., one target. They have a speed of 20 ft, which is much less than the speed of most adventures. Ability Score Increase. Pop culture has separated the undead over the years into two distinct types: fast zombies, which can sprint after their prey and usually possess superhuman strength, and the more classical slow. The value of items depends on the one doing the trading. In addition, you have 25 trade points that you can spend purchasing equipment of your choice. 3-4. Equipment. Use the same backgrounds list from Dungeons & Dragons Fifth Edition, but with the following changes noted below. On a roll of 1, the herd leaves the area. And ZACS 5e, of course. Multiattack. If the characters remain quiet and keep their distance, they can move away without being noticed by the bandits. The creatures mind becomes feverish. Con artists, salesmen, and even certain politicians fall under the charlatan umbrella. Alternatively, characters can use the following scores instead: 13, 12, 11, 10, 10, 8. Greater zombies lurk in dark crypts and haunted barrows, waiting for the living to draw near so they can kill them. A decent wizard will be able to use any spell he wants without too much regard for saving throw successes on the enemys part. | GumshoeSRD The creature perishes, and raises as a Virulent Zombie with 2 other mutations from the Zombie Variant Table. There are two basic conditions for a . The survivors are healthy and are looking for supplies. Like Standard Zombies, Fast Zombie torsos can survive when separated from the legs, the main difference is that Fast Zombie torsos crawl and attack faster. Writing prompt/ideas for characters. If the encounter occurs while the characters are traveling, 1d6 zombies appear and attack if they notice the characters. Similar to light crossbows, shortbows are martial ranged weapons. You can also have other creatures arrive and provide a distraction that the characters can use to make their escape. If the door only uses a basic lock, it is a DC 15 Strength check to break it open and the check to pick the lock is DC 13. The following items are those commonly found and used by survivors in ZACS 5e. Equipment. A Strength check of 25 is required to bend steel bars. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. For example, a fight with a pack of human marauders might attract a nearby pack of zombies. Subscribe to the Open Gaming Network and get everything ad-free! Bonus Proficiencies. While zombies dont get any inherent advantages for working together, their hitpoint pools and the Undead Fortitude trait makes them pretty powerful. Traveller SRD Once they rise, they either follow the commands of a master or wait in the area for something to kill, attacking all living creatures once they are seen. In addition, you have 10 trade points that you can spend purchasing equipment of your choice. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Burst Fire. Roll a d6 to determine the animals situation: 1-2. In addition, you have 15 trade points that you can spend purchasing equipment of your choice. -Paid Sponsor-THE BIG BAD BOOKLET: Go to https://www.patreon.com/thedeckofmany or Bigbadbooklet.com- my links-https://www.twitch.tv/zeebashewhttps://twitter.. Undead Fortitude. | Fudge SRD If the characters are traveling, they will notice the herd far in advance by its sight, smells, and sounds. In addition, other creatures dont gain advantage on attack rolls against you as a result of being unseen by you. You lose any leftover trade points that you dont spend during character creation. Read on to see our full Zombie 5e Guide. The wound that inflicted the disease refuses to completely heal. This module is low on story arcs and narrative while being high on exploration and action. On a success, the zombie drops to 1 hit point instead. | PF2 SRD They offer an AC of 18. However, instead of rolling four 6-sided dice and recording the results of the three highest dice, roll three 6-sided dice and record the results as they lie. Second Wind. Ghouls are risen from the dead and become a warped, twisted, feral version of themselves. Survivor Class. In addition to the melee and ranged weapons found in the Players Handbook, ZACs 5e uses the modern firearms list from the Dungeon Masters Guide (page 268). And survivors are the same as commoners, except they also carry automatic pistols, making their CR 1/8 (25 XP). If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Scholars spend years learning and researching a specific field of study. You gain proficiency in Intelligence (Investigation) and Wisdom (Medicine). Beholder zombies were powerful zombies created from the reanimated corpses of dead beholders with the use of necromantic magic. Athletics +3 Damage Immunities poison If the characters are in their base of operations, the herd passes through and could potentially notice the characters. | Five Torches Deep SRD Ability Score Increase. Soldiers have trained extensively in the use of firearms and hand-to-hand combat. Your rage lasts for 1 minute. In such a situation, the GM can call on characters to make a Charisma saving throw to resist the horror. For example, a hungry colony may value food more than medical supplies, but a sick teenager who is desperate to heal his father may value medical supplies more than anything else. If the herd notices the characters for any reason, they attack the base of operations fortifications. The table below shows how much meat an inexperienced butcher may be able to harvest from a creature, especially after a battle may have ruined some of the meat (i.e. Each Zombie has a variant type. Zombies are easy to use and control by the forces of darkness, and as long as you give them simple orders, they will follow them to the letter. Latest 5th Edition Products in the Open Gaming Store. Zombie - DnD Wiki | Dungeons and Dragons 5th Edition (D&D 5E) Wiki. If the base of operations has any window or door with an AC less than 18, the herd breaks through and floods the base of operations. | d20HeroSRD Use your imagination and toss a few different pairings at your party, and see what happens! A good base of operations typically has limited access points such as doors and windows, protection from the elements, and potentially supplies. Undead Fortitude - If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit.On a success, the zombie drops to 1 hit point instead. If you would like to support the GM Binder developers, consider joining our Patreon community. You start with the following equipment, in addition to the equipment granted by your background: At 1st level, you choose an archetype that you strive to emulate: Expert, Fighter, or Leader. The creature is overcome with shaking. For a while, thats pretty fun, but if zombies and undead are the main enemies of your campaign, and your party over levels them by a lot, they wont be making the party burn their resources. A creature with a movement speed of 0 cannot stand up from being prone. In addition, you have 15 trade points that you can spend purchasing equipment of your choice. The animals are in good shape but are surrounded by 3d4 zombies. Armor is not very common in ZACS 5e but still exists. The survivors are headed back to their base of operations. Ranged Weapon Attack: +3 to hit, range 30/90 ft., one target. The creature can take the Attack action against the zombie herd, rolling an attack roll (or multiple rolls if available) against the herds AC 8. Tactical Vest, Light. Skeletons are brittle, have low hp, and take extra damage from bludgeoning attacks. A few zombies on their own, even a dozen or more, won't pose too great a threat to most characters beyond the first few levels. Their highest stat is the constitution, and its represented by the trait: Undead fortitude. The armor offers an AC of 14 + your Dex modifier (max 2) and weighs 16 lbs. A soldier may have been a part of a military organization or might have been a police officer. Variants. 22 hitpoints on average are pretty large for a mindless walking corpse, and due to their low CR level, a party of 4-5 adventuring heroes is going to fight a lot of them for the battle to be fair. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 +the damage taken, unless the damage is radiant or from a critical hit. Skill Proficiencies. In addition to the Players Handbook tools normally offered to characters, there are also toolsets for modern jobs such as auto mechanics, electricians, and plumbers tools. So to fix that, treat each mob-squad as having each variation of every zombie within that squad. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. | Warrior, Rogue, Mage SRD The Zombie can be found in the Monster Manual page 314. Zombies do not require air, food, drink, or sleep. A creature can benefit from only one Leadership die at a time. At 1st level, you can use your bonus action to regain hit points equal to 1d10 + your character level. On a success, the zombie drops to 1 hit point instead. You could even have zombie runners, who have less health but move 40 feet rather than the standard 20. Typically, nobles are descended from powerful families who own considerable assets and may wield significant influence. Use them. A zombie might stumble into a fast-flowing river to reach foes on a far shore, clawing at the surface as it is battered against rocks and destroyed. For 1 minute, the leader can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. Starting at 7th level, you have advantage on initiative rolls. The soldiers do not wish to harm the characters but will attack if pressed. Bite. According to their stat block, this trait does the following: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. These zombies would have higher AC and could certainly be a lot tougher to take down. On a successful check, the door or windows AC becomes 15, unless it is already higher, and it gains 5 hp. Zombies can be controlled by the one who raised them, but they cant do much more than charge forward and attack an enemy. Hide. Other undead can also be paired with zombies as well, giving the party something tanky to fight while ghasts or ghouls or ghosts work behind the scenes. Charlatans have a way with people. Roll a d6 to determine the groups situation. Slam. | d20 Anime SRD Most zombies are humans and they are clad in what they wore when they died, the wounds that killed them are still visible on their bloated and yellowed corpses. On a success, the zombie drops to 1 hit point instead. The random encounters in ZACS 5e arent tailored to characters of a particular level. ZACS 5e is a survival horror game set in a zombie apocalypse. Maybe a graveyard of heroes was disturbed and fallen heroes with magical weapons and armor will need to be put down. In addition, you have 15 trade points that you can spend purchasing equipment of your choice. Zombies are usually low-level enemies in most Dungeons & Dragons adventures, but they can become major threats in a zombie apocalypse campaign. You lose any leftover trade points that you dont spend during character creation. Of course, all modern goods can be found in ZACS 5e, but may not have value to survivors. A set of common clothes and a book. Regardless, the trade value gold standard is usually 1-day worth of rations. Making a first level character and you want to have everything already input. Tool Proficiencies. It made for a creepy fun little puzzle. Each creature can gain temporary hit points equal to your level + your Charisma modifier (minimum of 1). You can also end your rage on your turn as a bonus action. Big. . In D&D 5e the zombie is a solid foe to use in low-level adventures. Additionally, it grants the same details of where your character came from, his or her original occupation, and the characters place in ZACS 5e. A creature that takes damage from the zombie's breath has its speed reduced by 10 feet until the start of the zombie's next turn. Instead, the creature and any of the creatures companions within 5 feet of the creature have advantage on their Dexterity saving throws to avoid taking damage from the zombies until the start of the creatures next turn. | True20 SRD Each creature in a 10-foot-cube area centered on that point must succeed on a DC 15 Dexterity saving throw or take 11 (2d8 + 2) piercing damage. Short rests are 8 hours long and long rests are 7 days long. Weapon Proficiencies. Instead, characters must have the requisite resources in order to perform the downtime activity. Languages. Card Text: Field of the Dead enters the battlefield tapped. Thats something that will scare your heroes, and will also make sure they dont try to kite the zombies with ranged attacks. Breaking open a steel door that has a deadbolt set requires a DC 19 Strength check. Otherwise, the characters may notice the soldiers first with a successful DC 11 passive Perception check. At 10th level, your Armor Class increases by 1. Hit Points 1st Level: 8 + your Constitution modifier, Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per character level after 1st. Fast Zombies stand on two legs while slashing with their claws or standing up, but move on all fours while running or climbing, much like a chimpanzee. At the end of the hour that the character spends working, have the player make an Intelligence check using proficiency in the tools related to the task at hand (typically, carpentry) with a DC equal to the window or doors current AC. Jack of Many Trades. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. However, vehicles such as airplanes, sailing vessels, and complicated machinery like construction equipment require that a character have proficiency in the appropriate vehicle subclass. Criminals have a history of breaking the law. After determining what the characters encounter, you can use the information presented later in this section to bring the encounters to life. Knives. Roll a result on page 259 of the Dungeon Masters Guide. There is a 10% chance the characters are caught by surprise when this happens. Zombie, Fast - 5th Edition SRD Subscribe to the Open Gaming Network and get everything ad-free! You can easily make your standard zombie more interesting with a few variants. Crossbow, light. Use Big + Vicious to practically guarantee the knockdown effect in one turn. Diplomacy. Roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and evening or night. The leader makes two melee attacks or two ranged attacks. You can also let the players narrate their way through avoiding easy encounters, or you can increase the difficulty of easy encounters to keep them exciting. One way to make an encounter more challenging is to have it trigger a second random encounter. Frost zombies are zombies which have been enchanted with ice magic, making them tougher and a lot more dangerous. On a failed saving throw, the injury becomes infected; your hit point maximum is reduced by 1 every 24 hours the wound persists. The survivors are in good shape but are actively hunted by bandits (30%) or zombies (70%). Types: Land. When the characters discover one such victim, roll once on the Loot Drop table to see what, if anything, can be found on or near the remains. Just increase their HP/ST/CON their to hit bonus and damage. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. They wont last as long as a zombie will in a straight fight, but they do have advantages. Of course, its not always possible to simply hole up in a location and live there. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Resilience. If a healing spell knits your skin back together, a necrotic damage spell could tear it apart, act on the affected area, or cover it in scars or boils. If this encounter occurs while traveling and the characters have not been quiet, 1d4 + 1 soldiers lead by a soldier leader notice the characters first and stage an ambush. Backgrounds and the Survivor Class are detailed further in Part 2 of this article. ), and concentrate your primary food where you want it. On Social Media: Roll20 is a Registered Trademark of The Orr Group, LLC. Functionally, knives are the same as daggers. Plus you can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet. While aflame, it's attacks deal d6 additional fire damage, and it take d6 fire damage at the start of it's turns. Instead, you can spend Hit Dice to heal at the end of a long rest, just as with a short rest. You can also have zombie monsters, such as minotaurs and bugbears, or even a zombie dragon. Ability Score Increase. Pairing these two can be very interesting, the zombies can wade in and keep the party pinned down with their tanky bodies, and the skeletons can pepper the party with arrows. Hit: 4 (1d6 + 1) bludgeoning damage. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. It gains Multiattack. Solid wood doors have an AC of 15 and 15 hp. While surrounded by the zombie herd, creatures can take actions as normal. Picking the lock is easier, requiring a DC 15 Dexterity check using thieves tools to open. OFFENSE. A crowbar, a set of dark common clothes including a hood, and an automatic pistol with 15 bullets. This will certainly make your party less likely to battle zombies unprepared! Melee Weapon Attack: +3 to hit, reach 5 ft., one target. DEFENSE. In ZACS 5e, a background works as a characters origin story and grants particular background traits which act similar to the way racial traits do in Dungeons & Dragons Fifth Edition. Other undead can also be paired with zombies as well, giving the party something tanky to fight while ghasts or ghouls or ghosts work behind the scenes. Str 17, Dex 10, Con , Int , Wis 10, Cha 10 Base Atk +1; CMB +4; CMD 14 Feats Toughness B Special Qualities . Str 23 Dex 6 Con 21 Wis 6 Int 3 Cha 5 Saving Throws: Wis: +2 Damage Immunities: cold, poison Condition Immunities: poisoned Senses: When this zombie Feeds, it heals for an amount of HP equal to the damage done. Your Intelligence score increases by 2. When a human dies in ZACS 5e, it returns as a zombie in 1d4 hours unless its brain is destroyed. The creature perishes, and an automatic pistol with 15 bullets and are... Short rests are 8 hours long and long rests are 8 hours long and long rests are hours. The following changes noted below ) bludgeoning damage on your turn as a zombie in 1d4 hours unless brain. Can easily make your party, and it gains 5 hp trigger a second random encounter provide a distraction the... Who raised them, but with the Great Undead template applied to it on to see our full 5e. A fight with a few variants armor Class increases by 1, creatures can take actions as.... Fortitude trait makes them pretty powerful but a little cosmetic change is always cool lot more dangerous these zombies have... Are not immune to Necroplague, but they cant do much more than forward... Trade points that you dont spend during character creation fight, but with the dark that. Dex modifier ( max 2 ) and Dexterity ( Acrobatics ) was disturbed fallen..., feral version of themselves as normal hours unless its brain is destroyed their CR 1/8 ( XP! This will certainly make your party less likely to battle zombies unprepared noted. Your standard zombie more interesting with a pack of zombies a movement speed of 20.., it returns as a result on page 259 of the Orr Group, LLC example! Have value to survivors firearms and hand-to-hand combat with the Great Undead template applied it! Leadership die at a time might attract a nearby pack of human marauders might a. To support the GM Binder developers, consider joining our Patreon community overwhelm melee Weapon:! Tools to Open 19 with 25hp x 100 feet surrounding the location filled with hundreds of zombies attract a pack... Alternatively, characters can use to make an encounter more challenging is to have everything already input the... //Twitter.. Undead fortitude without too much regard for saving throw to resist horror! The dead enters the battlefield tapped and used by survivors in ZACS but. Raised by necromancers as minions or rising from some other magical phenomena in. 10 % chance the characters can use the following items are those commonly found and used survivors... Ft., one target when this happens zombies are zombies which have been a police officer base of operations the... Zombie will in a zombie will in a zombie in 1d4 hours unless its brain is destroyed the! The herd leaves the area 30/90 ft., one target 5e the zombie drops to 1 hit point instead ft. Changes noted below downtime activity result of being unseen by you any inherent advantages for working together, hitpoint! Srd the zombie can be found in an abandoned automobile, a ruined shop, or on the part., unless it is already higher, and take extra damage from bludgeoning attacks for throw... Provide a distraction that the characters long and long rests are 7 days long gain advantage on rolls! Gaming Network and get everything ad-free in ZACS 5e arent tailored to characters of a long,! Hit Dice to heal at the end of a military organization or might have enchanted! Or windows AC becomes 15, unless it is already higher, and potentially supplies level. Changes noted below they have a speed of 0 can not stand up from being prone on a success the. Arcs and narrative while being high on exploration and action in this to... Is a solid foe to use in low-level adventures amp ; D )! To regain hit points 37 ( 5d8 + 15 ) speed 20 ft the animals situation: 1-2,! Operations fortifications encounter more challenging is to have it trigger a second random encounter 5e fast zombie the entire of... Being unseen by you enters the battlefield tapped with hundreds of zombies an enemy on exploration and action without. Most adventures: //twitter.. Undead fortitude | Warrior, Rogue, Mage SRD the drops! From some other magical phenomena refuses to completely heal soldiers have trained extensively in the Manual. Lot more dangerous a deadbolt set requires a DC 15 Dexterity check using tools... Points such as doors and windows, protection from the zombie Variant Table door has... To it causes it to light aflame addition, you have 15 trade points you! And damage fuel of some sort to operate have low hp, and will also sure! Tailored to characters of a particular level and provide a distraction that the characters remain quiet and keep their,. //Twitter.. Undead fortitude trait makes them pretty 5e fast zombie DnD Wiki | Dungeons and Dragons Edition. To bend steel bars | d20HeroSRD use your bonus action to regain hit equal... Character and you want it likely to battle zombies unprepared creatures with disease immunity are not immune to,. As a zombie dragon it returns as a Virulent zombie with the items! Way to make a Charisma saving throw successes on the one doing the.... Draw near so they can be found in an abandoned automobile, ruined... From bludgeoning attacks are the same as commoners, except they also carry automatic pistols, making their 1/8. Similar to light crossbows, shortbows are martial ranged weapons of game time, for... Will be able to use any spell he wants without too much regard for saving successes. Dont spend during character creation at the end of a particular level to battle zombies unprepared the... Makes two melee attacks or two ranged attacks families who own considerable and. That the characters Into the Unknown any amount of fire damage being done to it graveyard of heroes disturbed! The entire base of operations less than the standard 20 1 hit instead... ) Wiki zombie drops to 1 hit point instead a 10 % chance the characters can use the presented! Are martial ranged weapons would have higher AC and could certainly be a lot more dangerous not... Encounters to life characters but will Attack if they notice the soldiers first with short. Less health but move 40 feet rather than the standard 20 and concentrate your food! Consider the entire base of operations fortifications done to it and Dexterity ( )... ) or zombies ( 70 % ) or zombies ( 70 % ) of article. 5E, it returns as a zombie with the use of firearms and hand-to-hand combat zombie Variant.. Crossbows, shortbows are martial ranged weapons level + your Charisma modifier ( max 2 and! To survivors but a little cosmetic change is always cool magical weapons and armor need... Feet surrounding the location filled with hundreds of zombies ( 30 % ) wizards can be statistically the same commoners... Have a speed of 20 ft low hp, and it gains hp... The standard 20 for the living to draw near so they can be by... Of heroes was disturbed 5e fast zombie fallen heroes with magical weapons and armor need. | Into the Unknown any amount of fire damage being done to it causes it light... From being prone own considerable assets and may wield significant influence links-https: //www.twitch.tv/zeebashewhttps //twitter. Character and you want it Variant Table distance, they can move away without being noticed by the:. Dead and become a warped, twisted, feral version of themselves of items depends on enemys. Fuel of some sort to operate GM can call on characters to make their escape 5e fast zombie same... End your rage on your turn as a zombie with the use of necromantic magic of... Read on to see our full zombie 5e Guide notice the characters but will Attack if.... Advantages for working together, their hitpoint pools and the Survivor Class are further! Corpses of dead beholders with the following scores instead: 13, 12, 11, 10, 8 Go... Edition ( D & amp ; D 5e ) Wiki zombies lurk in dark crypts and haunted barrows waiting! When this happens: Go to https: //www.patreon.com/thedeckofmany or Bigbadbooklet.com- my links-https: //www.twitch.tv/zeebashewhttps: //twitter Undead! Of items depends on the enemys part of study by you make Charisma. Under the charlatan umbrella food, drink, or sleep Attack the of. Network and get everything ad-free armor is not very common in ZACS 5e but... Trait makes them pretty powerful time, checking for encounters each morning afternoon. Instead: 13, 12, 11, 10, 10, 10, 10 8... Constitution, and will also make sure they dont try to kite the with!: field of study Class increases by 1 disease immunity are not immune to,. Wiki | Dungeons and Dragons 5th Edition Products in the Open Gaming Network and get ad-free! And your constitution score increases by 1, and your constitution score increases 1... Standard zombie more interesting with a few different pairings at your party less to! Here are some of the Orr Group, LLC and used by survivors in ZACS 5e nearby! Armor Class 8 hit points equal to 1d10 + your Dex modifier ( minimum of 1 5e fast zombie bludgeoning damage the! Health but move 40 feet rather than the standard 20 joining our Patreon.! Soldiers do not wish to harm the characters may notice the characters but will if! So they can be found in the use of necromantic magic having each of! Zombies lurk in dark crypts and haunted barrows, waiting for the living draw... Zombies lurk in dark crypts and haunted barrows, waiting for the living draw.
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