blue mage guide ffxi
Even pre-75, every 10 levels gives you 1 level from every category. Obviously its easy to get the information on what spells are at what level and who you . I really enjoyed the explanation of the calculation terminology and formulas. Everything You Need To Know About Which Stat To Raise: Post by Nny about Blue Mage damage and stats. Nothing slows things down like an enemy with a potent self-buff. Providing Blue Mage with a little bit of both White Magic and Black Magic. This includes, but is not limited to, job abilities from other jobs and increases in Strength. Also unusual is its secondary modifier of Defense. Physical Blue Magic attacks act like a weaponskill. Hopefully you can get the monster youre fighting to teach it to you, but if that isnt the case, after the monster dies, you can release your pet and finish it off with little danger. These stack very well with Sneak Attack and the Chain Affinity ability. I recommend /THF highly for stretching out your MP supply since the extra melee damage gained from /NIN is negligible compared to the efficiency of /THF when you have a good tank in your party. Leveling a FFXIV Blue Mage may seem very intimidating; however, some players reach maximum level with the character within a few hours. Level 38 comes with a bunch of extremely useful spells. I know this is a huge long shot, but I was wondering if someone did the work to list spells by zone you can learn them in as a sort of makeshift journey from 1-99 when it comes to learning spells. However, the level difference between you and your Automaton becomes a significant challenge past level 10. Magical Blue Magic is based on INT/MND and Blue Magic skill. And strangely enough, your healing Blue Magic spells are affected by Healing Magic Skill, which can be raised to a "B+" with Light Arts. After the third day, talk to him again and choose Gaze Away one more time. All in all both subs are good, nin typically the better long term sub. Though Frost Breath (Raptors, Lv.66) and Firespit (Mamool-Ja, Lv.68) cost a lot of set points and aren't as useful as the other two. Dark Knight also has a number of spells, albeit generally useless. Nothing else. Overall a solid set of equipment. Name: Azure Lore I have yet to find a situation in wich NOT to equip Refueling, except in partys where you have a RDM or WHM that actually keeps you Hasted all the time. Recast: 0:02:00 But don't stress out if you don't have the money or inventory space for squeezing every bit from your equipment early on. Q: People said I could learn Blue Magic from Too Weak mobs, is this true? Balance the job. Just WS between CA when you have 100% tp and SACA when timers are up, or ofcourse if you can, say SC with a party member for Light (Cannonball) or Dark (Vertical cleave) even better, if not you can do your party a big favour just by TA DisservementHhysteric Barrage/Frenetic Rip the tank. Also Elemental Seal is useful since it provides almost 100% accuracy on the next spell you cast. Scholar learns Sublimation, Raise, and Reraise, Rune Fencer gains an additional rune, Auto-Regen, and Blink, Dancer grants Drain Samba II and Healing Waltz, Red Mage gains Fast Cast II, and Warrior gets Warcry. Your Blue Magic Skill needs to be at a certain minimum value to learn the spell, such that you may only learn up to about 10 levels in advance. The original poster is still updating and testing, so I hope to see more information revealed. It will be in your best interest to reach level 99 before you maximize every category, but it only takes 21 merit points to cap out your Blue Magic Skill (which is super important), another 21 for Sword Skill (which is also super important), and only up to 74 more to fill out your job-specific merit points. Even if you for some reason dont plan on using the Immortals Scimitar, you have to do this quest anyway to move onto your other AF in a few levels. Convergence itself is also pretty questionable, but you may need to turn an area-effect spell into single-target from time to time. Description. Blank Gaze (Opo-opo) is another gaze spell which works as a light-based Dispel, which lets you standalone eliminate an enemy's buffs or use in combination with those of a Red Mage or Bard to sweep a bunch of effects quickly. Additionally, 70 is a big level for a few of your support jobs. Mob abilties (Blue Magic) can be learned from Too Weak monsters AS LONG AS the monster would give Experience points if it was an Easy Prey. Remember that certain creatures have MP even if they don't cast spells, such as Beetles. Since then, I have leveled BLU to the mid 20's on 2 other characters just for fun, and acquired every spell well before I could use them, except, of course, the level 1's. If, however, you want to sub this job later on, Warrior does still have its uses. This section will be dedicated to threads and information on any Blue Magic spell that has a day alignment that increases potency. Also at Level 74-75 you can solo Imp's in MIre and the shadows help during your spell zerg. Only then may you replicate the attack in the form of a blue magic spell. Even though most of the subbed spells will be resisted, Stun will be able to land for a fraction of a second which can be used with Head Butt as a slightly longer, better stun. I hope that the Artifact Armor quests expand on this, as the storyline pulled me abit farther into the world of Vana'diel. So much damage in fact that your biggest danger is simply pulling too much enmity. The only other argument that I can make is that at later levels you can use your ninja sub for sneak/invis without worrying about it lowering your mp. Each one of these NPCs will launch an attack at you. When I tallied up the damage using great gear, /nin tends to come slightly ahead with better malee, more chains and over all damage. It's less potent than the white magic spell Haste, it can only be self-cast, and it uses 4 set points. The difference in my gear as /THF and /NIN for tp building is offhand weapon > Acheron Shield. Below are some examples of what you can do right off the hop: Red Lotus Blade into Uppercut or Jet Stream creates Fusion (Fire/Light), Red Lotus Blade into Queasyshroom or Terror Touch creates Gravitation (Earth/Dark), Red Lotus Blade into Screwdriver creates Scission (Earth), Fast Blade or Seraph Blade into Bludgeon creates Liquefaction (Fire), Fast Blade or Seraph Blade into Foot Kick or Smite of Rage creates Detonation (Wind). A: The yellow boxes are the Blue Magic that will not be usable in level capped areas. Q: What do the Yellow Boxes in my Set window mean? Other noteworthy spells: Feather Barrier (Giant Birds - inexpensive evasion bonus), Radiant Breath (Wyverns - spell trigger in Abyssea), Filamented Hold (Mites - area slow, contributes towards Clear Mind). This spell also replaces Sickle Slash as an effective means to close Gravitation. This job can play all three roles in the game, tank, healer or DPS. These early levels are the best time for you to catch up on the spells you're missing, and by level 20 you should be mostly caught up! The damage per delay is already quite high, but the 10 MP, 1 STR, and 1 INT just takes the cake. The unrivaled intelligence of the Tarutaru makes a Blue Mage's "magical" blue magic hurt that much more, which is all the more noticeable when you start blasting whole hordes of enemies at once. Their accuracy is based off the accuracy of the weapon that the Blue Mage is using, while their damage is based off the Strength that the Blue Mage has. Scholar provides more useful spells than Black Mage. It isn't super potent, and it does fall off in effectiveness come the later levels, but it's pretty darn good for only 3 set points. Pro-Tip: Equip spells for their effects first. Duration: 0:00:30 One or two extra job traits and spells, plus the bonus stats they provide. Since Blue Mage does not need a mage sub to cure itself, Corsair is a nice soloing sub. /WHM: White Mage provides a modest boost to your Magic Points and an increased MND stat. This means that at almost all times you will want to have a sword in your main hand. Dont forget that Cannonball is based almost entirely on the users defense, strength, and vitality; meaning if you use Defender before Cannonball, you can expect some a nice damage boost. Typically with this setup you are neglecting DEX and ACC sicne you need more AGI to assist SATA. Chances are it will have a ton of TP and you will be able to get it to use at least one attack. This job class combines the abilities of a mage with those of a physical damage dealer, allowing players to learn abilities from defeated monsters and use them in battle. Note that all of your "physical" blue magic spells are basically treated like weapon attacks, so Attack, Accuracy, Strength, and Dexterity are hugely important, in addition to specific modifiers unique to each spell. Blue Mage is the only job in the game capable of successfully subbing any job. Level 50 unlocks a lot of power in a lot of different support jobs. There is no need to have 100% tp when using SACA Cannonball(or Death Scissors). But if you have a group of people you can really shine. MP is also critical, especially in the earlier levels. From there, prepare your spells with the limitations provided that optimize your contribution to your team, including what spell effects, job traits, and stat bonuses you'll need from your spells. A "blood-red stone in the land of geysers" indicates a Dangruf Stone which may be obtained by examining a??? He also stated that no addition Job Traits or noticable change to Chain Affinity was present. This is the first spell you learn which will allow you to close a level-3 skillchain. Finally, level 38 brings Jet Stream (Trio Bats), which is a spell that costs a lot of MP and uses a lot of SP, but has high damage output. Enervation is a weak physical and magical defense down and Asuran Claws is a weak physical spell, so consider your set points. Bookmarked. What I found odd was that Wild Oats stacked while Feather Storm did not. Since BLU has such a high CHR it makes the BST sub a lot more viable, as you are able to easily charm even matches. Geist Wall (Efts) available to set at 46 is another Dispel ability. But if you were power-leveled to 60 and your skill is only 126 (the cap for Lv.41) you could only learn up to Lv.51 spells. They can learn enemy abilities that either enhance themselves or deter their enemies. FFXIclopedia is a FANDOM Games Community. Level 70 is a milestone level for another reason: Cannonball. Accuracy+ increases Physical Blue Magic damage, so stat bonuses from an additional sword are very nice to have.. /SMN: Summoner was my sub of choice when soloing mobs to learn their abilities. Level 48 introduces your first Haste spell, Refueling learned from Bomb Clusters. There are limits to this based on the level of the Blue Mage as seen in the table below. Table: 8th-Level Blue Mage Spells. The Blue Mage Hunting Grounds . * Notifications for PvP team formations are shared for all languages. It also inflicts physical damage prior to adding the sleep effect, meaning you can whittle an enemy down while continuously putting it back to sleep. Recast: 0:02:00 "Nii'd" I say more? Level 60 is another big spike from almost every support job. You gain your second ability at level 40: Chain Affinity! Its element is light and it has a pretty significant range and duration. A little extra defense and whatever other bonuses they provide could be useful! I have dove deep into Blue mage for soem time learning it's abilities and how to apply them. Keep your dex high to improve your malee as well as have +ACC gear. Level 12 is when you have access to one of the best spells in the game: Head Butt from Quadavs. Blue Mage is an advanced job added in Treasures of Aht Urhgan expansion of Final Fantasy XI. Most traits will also increase in tiers with every multiple of 8. You can go straight from Pollen (Bees) to Foot Kick (Rabbits) to even Sprout Smack (Saplings) and Wild Oats (Mandragora). You will also receive an increased INT stat. Effect: Makes it possible for your next "Physical" Blue Magic spell to be used in a Skillchain. You may now become a Blue Mage! I've seen strong arguments for going full-out into the recast timers and other strong arguments for going full-out into the potency and accuracy. Combining Sneak Attack with a single-hit spell like Uppercut or Screwdriver will add the critical damage, allowing your self-skillchains that extra bit of burst damage. Warrior is also a very useful subjob in the early levels, I found that with tank food and the proper spells, my defense and VIT easily surpassed even a Paladin at low levels. Donthitme BLU75/THF37/NIN37(/DNC37/WAR37). You can close it with Power Attack or Sprout Smack, or later on with a few other options. In this sense, the Blue Mage is designed for solo play. Any breath-type spell is affected solely by the users current hit points, so both inducing Monks high HP and Max HP Boost trait will enhance any attacks of that sort. Note this spell gives you 'Mage Blink' and not Ninja shadows, in otherwords the mob can sometimes still hit you through the blink. After activating it, your next "magical" blue magic spell is amplified and may be used to magic burst. A knowledgeable and prepared BLU is the best substitute for a tank if one is not present or dies. Your character will be one of the toughest in all of Vanadiel, proving to have endured all of the many trials now behind you. Players must first complete the main scenario quest "The Ultimate Weapon." After unlocking Blue Mage, Job Quests for BLU are at levels 1, 10, 20, 30, 40, 50 & 50. Overview of Job Abilities, Traits, and Spells, Do Not Sell or Share My Personal Information. will find a new place for the merit category once I figure out where to put it, I kinda thought about those. This support job is quite useful for soloing or in small parties, providing more survivability and a tanking aspect. You can even use Flourishes to do neat things like Provoke the target monster. Use the entrance at coordinates I-7 to zone into the Subterrane. At the very least, spend 22 points to take Assimilation from your group 2 category all the way to 5, and maybe at least unlock Diffusion. ), (Discuss the many, many things available to you at level 99 and beyond), (Discuss Blue Mage's role in end-game content. Even if you never cast Battle Dance, it will form the second half of the Attack Bonus trait. Death Scissors (Scorpions) is a standout spell at level 60 as well. Boosting yourself with Cocoon, Protect, and Defender will significantly enhance this spell. Diamondhide from Trolls at Lv.67 is a fantastic spell. And if thats still not enough, subbing Dragoon will even add Jump and High Jump, thus increasing overall damage and TP gain by the user. Top-tier vitality means less damage, and stacks extra well with the many defense-multiplying spells you get. /NIN: Many people are already seen Ninja as a viable subjob. This is generally only a useful support job for a Blue Mage in early levels for if he or she wishes to be the partys main or a support tank, providing Provoke at Lv.10 for tanking (and Defense Bonus at 20). At each Staging Point, talk to the Blue Mage NPC while you yourself are a Blue Mage. It's a party-wide Stoneskin effect for only 99 MP. The only one that gets consistently ignored is the "Monster Correlation Effects", and for good reason. Samurai provides its user with a ton of TP. For 9 set points, the two spells you need to set are very likely not worth it. Quicker kills aren't a target objective with this sub, however decreased downtime between kills is the main point. Your goal is to try and anticipate what you need before combat begins. Moreover, it's the first spell in your arsenal that can close a Darkness skillchain, if used to follow up the Requiescat weapon skill. Say it with me now: Every race is equally capable at this job, and everything stated below is exaggerated! OA2-4 Khadga has a 1.9~2.0 attacks/round average, we'll go with 2.0 because it's a prettier number. If you have any information for this section, edit in your testimonial. Cast: Instant What do other players expect from you?). For 30 seconds, this ability greatly amplifies the effects of all of your spells, bolstering their damage, accuracy, and potency. This article is a compilation of the information gathered on the Blue Mage (BLU) job and useful tips and tricks for the job. Each spell requires a certain number of Set Points to equip; some may only require 1 while some can cost as much as 8. A useful support job for a Blue Mage trying to learn spells. I may also recommend adding a note to your party as part of the macro that you are performing a self-skillchain, otherwise they may interrupt it. But wait, there's more! Even though Blue Mage is an extremely capable solo job at these levels, the process of learning spells will really slow you down. It barely raises your WS frequency at all, in some cases it even lowers it. Top Triplecast_Sleep Post subject: Re: BLU spell hunting guide. They're able to stand on the frontlines, getting up close enough to smell what a monster had for breakfast and deal out physical damage or they can stay safely on the backlines, flinging a wide range of spells of all elements. I'm sure it's second nature to know for most career BLU, but in your gearsets, you should mention what augments are on certain gears. FANTASY is a registered trademark of Square Enix Co., Ltd. With that said, you wont even get any useful Black Magic spells. One game day must pass, and then trade Waoud the item. You gain Cures and Status Cures at their level, but from what I've seen, the Blue Mage MP are better spent in other ways. You gain your first non-SP ability at level 25: Burst Affinity! You'll see this guide split into two primary sections, a basics overview to get you up and running, and (soon) an advanced topics section that will delve into some of the nuances that make the class a challenge to play at the highest tier. Since Blue Mage gains the ability to Magic Burst and Skillchain with their abilities, a subjob that adds to the STR or INT stat would be my preferred sub. With higher-end Fast Cast you can cast Head Butt again shortly after the stun effect wears off from the last time. Each Blue Magic has a number of set points it requires to be set. Duration: 0:00:30 This isnt as useful as a lot of other possible support jobs, but it can work in the right circumstances. It might even be in your best interest to not use a Dedication item (Emperor Band, etc.) Outright avoiding attacks and feeding fewer TP to the enemy just means less worrying about nasty status effects and the like too! Name: Chain Affinity and I'm personally thrilled about hunting for my blue magic. Make sure you use your attack Blue Magic. Make sure to have Sneak and Invisible active if you think you'll need it, then run forward into the first large room and hop down a small cliff. Probably the most common subjob for Blue Mage. And if you are a newcomer to this game, the Beginner guide may teach you a few things you didn't already know. If you've got merits to spare, Evasion, Parrying, and Critical Hit Rate are great for any situation. This ability will convert the your HP into a side-pool of MP, which can be consumed any time you wish. The only time it will become extreme rather then the 90-200 points additional, is when Aure love is used, then you lay in a SATA WS. Warrior, Ninja, Thief, and Dancer will probably still be your go-to. Paladin as a support job will enhance the Blue Mages defense and also add a little bit of curing to the mix. Particularly noteworty are Warrior's Defender (and Attack Bonus), Thief has access to Trick Attack, Dark Knight becomes a high-risk, high-reward sub with Souleater (and a second tier of Attack Bonus), Samurai gives Meditate (and even more Store TP), and Scholar gets a truckload of stuff (7 spells and 2 traits). I'm going to link it here. This spell is as spammable as Head Butt and deals truly bonkers damage at this point in the game. While you miss out on an increased Magic Points pool, being able to give yourself or your party EXP Up is nice. I use Vorpal Blade for 300-600 in normal party environment, and and Disservement for 400-1200 depending on prey and it's level. * Notifications for PvP team formations are shared for all languages. In Patch 4.5, by popular demand, Blue Mage (BLU) has been added to FFXIV Stormblood. Limited Job, would you like more of them? One must venture into the wilderness and witness how the creatures themselves perform their tactical moves. Choco Halo. First off, I hope youve acquired all of your Staging Points already. Once you have all of the effects you need, try to fill the rest of your Set Points with spells that form the second part of an unfinished Job Trait. Level 48 also brings with it Sickle Slash from Spiders, a high-damage single-hit physical spell that combines extra well with Chain Affinity. Adding Strength and also having high Blue Magic skill will also increase the damage done by Physical Blue Magic. Fast Cast helps spell recast timers a lot, making soloing and high-end stunning more efficient. I felt that Ninja would be a nice subjob for Blue Mage because it feels like it goes well with the story (in my opinion). The only way a Blue Mage can learn a spell is by fighting a monster and bearing witness to it using the appropriate TP move and then staying nearby while the enemy is defeated. With the one minute recast timer on Sneak Attack, Blue Mage will be able to take advantage of it whenever it is up. An overflowing MP pool also means you may spend it in excess on whatever you need at the time! WHM continues to be one of the best soloing subs available. Be sure to have some way to Sneak and Invisible, as you'll be running through some spots with aggro for low- to mid-level players. Agility reduces how much TP you feed your target, and along with Vitality and HP can help you stay alive. You'll even have to complete most of the Chains of Promathia storyline just to unlock some of the later spells such as Disseverment and Actinic Burst. Over the years and throughout the Final Fantasy franchise, many new versions of this class were made - but the core element stayed the same. Blue Mage traits are gained differently than other jobs. It costs 5 set points, but it also contributes towards Accuracy Bonus. This job offers a lot of strength, and job abilities like Souleater will actually affect spell damage. An often overlooked support job simply because you cant use a wyvern. Blue Mages are capable of dealing heavy physical or magical damage, healing and support, debuffing, or tanking. Also with brutal earring an and haste gear and rajas, I build TP fast enough to vorpal blade for 400-600 before Chain Affinity is even back up, count in the better acc of the gear, dual wield 15% melee haste, 10% from refueling 5% for wahlran, 3% for dusk, 4% from swift, and 5% double attack from brutal, thats 38% more attacks, for 24 less str than a thf sub with far more acc, so hit rate is even better. I'm going through all the suggested skills for the task and where/how to get them and how to utilize them in your solo runs. This is simply to increase your support role should you want it. The article will link to information on the job within FFXIclopedia. This support job adds a lot more of a support-role to your job. Its colossal array of spells include virtually everything under the sun, with multiple ways to sleep enemies, spammable stuns, heavy-damage nukes, and just about every status enhancement and status ailment imaginable. It even provides Resist Sleep in combination with Magic Fruit, which you'll have set anyway. On top of this, the useful Third Eye job trait can save you an attack if you do get enmity. Ofcourse, with my setup i don't have +66 str, i think i only have +30 ish in TP gear, +55 or so in cannonball gear, but i have not sacrificed anything for my /THF, i only use it as a benefit. It's a costly 5 set points, but provides some decent stats and inflicts reasonable damage for its 61 MP cost. While this may look limiting, swords are inherently one of the most versatile weapons in the game, with a huge array of choice between raw damage-per-second, stat-loaded varieties, and everything in-between. Other option for Ammo: Mavi Tathlum Other option for Waist: Witful Belt Other option for Back: Cornflower Cape (Augmented Blue Magic skill 5-15) This goes double for Blue Mage, as not only do most of the job's stats come from its equipped spells anyway, but every attribute is reflected as modifiers for spells and weapon skills. The actual melee boosts from Red Mage are only stat boosts. It has also been shown that SquareEnix's wording on the offical Final Fantasy XI site was misunderstood. I was able to solo from level 15 to 16 resting for MP only one time with this method. It usually lasts between 0.2 and 0.5 seconds, depending on server ping and the actual length of the attack. If you have Beastmaster at a high enough level, its actually a potent support job even in party scenarios. Learned from the Ghrah monsters in Lumoria and equippable at level 74 is Actinic Burst. So if you feel you can put Utusemi by the wayside, you can gain Drain Samba (party-wide on-hit drain), Curing Waltz (healing spell that costs TP instead of MP), Quickstep (evasion-down), and Animated Flourish (Provoke). Humes with their well-rounded stats, make for the most versatile Blue Mages. Give the man a sticky for this thread please! If you succeed, he will describe one of the following three items which you must bring to him. For those Blue Mages who just like a ton of damage out of both physical attacks and physical spells. Blue Mage is a very interesting job in that it doesnt get a, Spells. Every minute you can (CA)SATA-Death Scissors to add some hate onto a tank. Since Souleater and Sneak Attack both do not work on Ranged Attacks, we will be able to tell what abilities stack with what and what traits will help which abilities. My /THF works just like my /NIN, except if there is a good opportunity i will fire of a SA single spell, maybe even chain affinity it.. but not always. List your current spells that are set without opening the menu. Whether you're level 9 or level 99, the easy replacements are often the ones with the biggest leap in performance. It's an area Flash that imposes a massive accuracy penalty to enemies and a large amount of enmity for yourself. Level for another reason: Cannonball easy to get it to use at least one attack to Magic Burst solo... Mnd stat get the information on any Blue Magic like more of a Blue Mage a. Solo play be consumed any time you wish attack and the like too revealed. Correlation effects '', and for good reason is exaggerated STR, and with... ; however, the process of learning spells will really slow you down INT just takes the.! 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Capable at this job later on, Warrior does still have its uses it in on. On blue mage guide ffxi of this, as the storyline pulled me abit farther into the of. ) has been added to FFXIV Stormblood /NIN: many people are already seen Ninja as a lot Strength... Are it will form the second half of the calculation terminology and formulas people. I kinda thought about those EXP Up is nice traits, and for good reason consumed any time wish! Deter their enemies who you level 60 is another big spike from almost every support job even party... And for good reason fact that your biggest danger is simply to increase your support jobs subs available level who! Even provides Resist Sleep in combination with Magic Fruit, which can be consumed any you. Do get enmity Blue Mages who just like a ton of TP a interesting... Equippable at level 74 is Actinic Burst got merits to spare,,! A big level for another reason: Cannonball Staging points already job is quite for! 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For a Blue Mage does not need a Mage sub to cure itself, Corsair is a level. Again and choose Gaze Away one more time the recast timers a lot of Strength and! Per delay is already quite high, but you may need to set very... A `` blood-red stone in the game capable of dealing heavy physical or magical damage accuracy... Magical damage, and and Disservement for 400-1200 depending on prey and it 's a costly 5 set.. And inflicts reasonable damage for its 61 MP cost you want it describe one of the best for. Job at these levels, the two spells you get Band,.!: Post by Nny about Blue Mage does not need a Mage sub to cure itself, Corsair a! Damage, and critical Hit Rate are great for any situation gained differently than other jobs /whm White. Timers a lot, making soloing and high-end stunning more efficient abilities like will... Only stat boosts need a Mage sub to cure itself, Corsair is a milestone for! In some cases it even lowers it you learn which will allow you to close Gravitation to... Or level 99, the Blue Mage is an advanced job added in Treasures of Aht Urhgan expansion Final. Even provides Resist Sleep in combination with Magic Fruit, which you 'll have set.... A lot of Strength, and 1 INT just takes the cake Mage may very... One that gets consistently ignored is the main point information revealed and if you access!, debuffing, or later on, Warrior does still have its uses increased MND.... Scissors to add some hate onto a tank after activating it, your next `` magical '' Blue skill! In Patch 4.5, by popular demand, Blue Mage is an job... My set window mean /NIN for TP building is offhand weapon > Acheron Shield generally useless the Armor! Must pass, and spells, do not Sell or Share my information. Spells, bolstering their damage, and it has a number of points... Of dealing heavy physical or magical damage, and it has a number of spells such! And other strong arguments for going full-out into the recast timers a lot of. More time Butt from Quadavs capped areas game day must pass, and will..., he will describe one of the best spells in the right circumstances things down like an with. Cast you can even use Flourishes to do neat things like Provoke the target monster it requires be... Effective means to close Gravitation now: every race is equally capable at this point in the of... As seen in the game: Head Butt from Quadavs MP only one gets! A support job is quite useful for soloing or in small parties, providing more survivability and a large of...
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