starsector frigate tier list

It can honestly go toe to toe with some destroyers, the issue however comes up when its armour gets damaged. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. It shares many of the same weaknesses as the Wolf such as poor durability and it also costs 8 DP, quite expensive for a frigate. A remnant of the autonomous AI fleets developed by the TriTachyon Corporation. Just stick to the Mk. While it has 200 more range than the Phase Beam, it does far less base damage making it worse at overloading shields and damaging armour. Dassault-Mikoyan Engineering destroyer ship tier list, Dassault-Mikoyan Engineering cruiser ship tier list, Dassault-Mikoyan Engineering capital ship tier list, Dassault-Mikoyan Engineering fighter tier list, Dassault-Mikoyan Engineering ballistic weapon tier list, Dassault-Mikoyan Engineering energy weapon tier list, Dassault-Mikoyan Engineering missile weapon tier list. Very different playstyle from the original Brawler, but worth it if you like fighting fast, and if your fleet can catch up. 1 Combat 2 Leadership 3 Technology 4 Industry 5 AI officers 6 Change History Combat Skills that improve the combat performance of your flagship. Fast ships can use their speed to quickly jump in and unload the Auto Hybrid Blaster before retreating, minimizing the weaknesses of the weapon. For any other situation, the Autopulse Laser is a far preferable choice especially for the AI. Mule; The standard combat freighter. Feel free to critique and share your thoughts on the tier list. However, it has the same issues as the Heavy Burst PD in that its generally better to equip another energy weapon to do a different task from PD such as Gravition Beams to deal with shields and instead use small energy slots for PD but its not a bad energy weapon for PD if you dont need your medium energy for another task. (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). Shame since I think its mount layout is cool and unique. Illegal under Domain (and Hegemony) law, and an abomination to the Church of Galactic Redemption, the First AI War saw these creations purged from the Sector. Notably I don't think Tech is broken or anything. Kite is a small fucker that buzzes around your enemies and annoys them. I think Dassault Mikoyan's weapons are somewhat balanced against vanilla with some really bizarre sidegrades that are way too situational so they are often somewhat weak. Energy weapon that deals HE damage, its essentially an IR Pulse Laser but with HE damage. Deploy the civilians and recently recovered clunkers to wipe out fleeing enemy survivors in auto-resolve. The Capacity Scatterlaser does the exact same DPS as the Autopulse Laser though thats only if every single pellet hit which is extremely unlikely due to it being extremely inaccurate. A reckless player can try going up close and use its missile before using its its Fast Loader ability to quickly fire another missile but its pretty dangerous considering fragility and mediocre speed of the Burya. +50% Maneuverability for Capitals and cruisers, 25% for Destroyers and Frigates. In a direct fight, the Kobra is quite strong as it can facetank quite a lot with Defense Field and can even punch up a little though the lack of shields means its quite vulnerable to beam weapons and the Kobra will likely get bruised from every single fight even if it wins so its effectiveness greatly falls in larger battles. StarSector Wiki is a FANDOM Games Community. Technology. Fast Loader is similar with the Vigilances Fast Missile Racks though it has one less charge. *The total ECM rating for the deployed ships of both fleets is compared, and the losing side's weapon range is reduced by the difference, up to a maximum of 10%. The Shalaika is very weak in direct combat and is mainly Nav Relay fodder as well as light PD at the cost of 4 DP so its probably more efficient to deploy dedicated warships most of the time unless you need the speed boost. Best Brawler variant imo, with built-in Safety overrides you can have a mini SO Hammerhead for yourself. Essentially a more offense-oriented version of the Kobra Mk. ._1QwShihKKlyRXyQSlqYaWW{height:16px;width:16px;vertical-align:bottom}._2X6EB3ZhEeXCh1eIVA64XM{margin-left:3px}._1jNPl3YUk6zbpLWdjaJT1r{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;padding:0 4px}._1jNPl3YUk6zbpLWdjaJT1r._39BEcWjOlYi1QGcJil6-yl{padding:0}._2hSecp_zkPm_s5ddV2htoj{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;margin-left:0;padding:0 4px}._2hSecp_zkPm_s5ddV2htoj._39BEcWjOlYi1QGcJil6-yl{padding:0}._1wzhGvvafQFOWAyA157okr{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;box-sizing:border-box;line-height:14px;padding:0 4px}._3BPVpMSn5b1vb1yTQuqCRH,._1wzhGvvafQFOWAyA157okr{display:inline-block;height:16px}._3BPVpMSn5b1vb1yTQuqCRH{background-color:var(--newRedditTheme-body);border-radius:50%;margin-left:5px;text-align:center;width:16px}._2cvySYWkqJfynvXFOpNc5L{height:10px;width:10px}.aJrgrewN9C8x1Fusdx4hh{padding:2px 8px}._1wj6zoMi6hRP5YhJ8nXWXE{font-size:14px;padding:7px 12px}._2VqfzH0dZ9dIl3XWNxs42y{border-radius:20px}._2VqfzH0dZ9dIl3XWNxs42y:hover{opacity:.85}._2VqfzH0dZ9dIl3XWNxs42y:active{transform:scale(.95)} They have quite a slow regeneration and are capable of doing light damage to armour. The Scatterlaser also has very limited ammo and a slow reload making it quite bad at sustained combat, even worse than the Autopulse Laser. If you equip a Makeshift Shield Generator hullmod, it becomes incredibly slow for a frigate essentially becoming a shitty version of an Enforcer. D: Underwhelming, but better than nothing. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This list will follow largely follow the format of the tier lists by Grevious69 where I will include 2 ranks (first rank being in AI control, second rank in the players control) if there is a significant performance difference in rank between an AI used VS a player used. +6% to nav rating* of fleet for deployed frigates, +3% from destroyers, +1% from cruisers and capitals. Burst firing beam weapon, compared to the ER Pulsed Laser it costs 1 OP less, does higher base damage, better DPS, turn rate and has neutral efficiency though it has 200 less range. I look forward to the next round of ships. Otherwise a fun and unique ship to pilot, worth a shot despite the nerf. As I said, a player can make good use of an Odyssey. If you ever wanted a longer-range Burst PD to use it to tickle enemy ships, the ER Pulsed Laser might interest you. If the combined deployment cost is 50 points or below, the neural transfer is instant. ._38lwnrIpIyqxDfAF1iwhcV{background-color:var(--newCommunityTheme-widgetColors-lineColor);border:none;height:1px;margin:16px 0}._37coyt0h8ryIQubA7RHmUc{margin-top:12px;padding-top:12px}._2XJvPvYIEYtcS4ORsDXwa3,._2Vkdik1Q8k0lBEhhA_lRKE,.icon._2Vkdik1Q8k0lBEhhA_lRKE{border-radius:100%;box-sizing:border-box;-ms-flex:none;flex:none;margin-right:8px}._2Vkdik1Q8k0lBEhhA_lRKE,.icon._2Vkdik1Q8k0lBEhhA_lRKE{background-position:50%;background-repeat:no-repeat;background-size:100%;height:54px;width:54px;font-size:54px;line-height:54px}._2Vkdik1Q8k0lBEhhA_lRKE._1uo2TG25LvAJS3bl-u72J4,.icon._2Vkdik1Q8k0lBEhhA_lRKE._1uo2TG25LvAJS3bl-u72J4{filter:blur()}.eGjjbHtkgFc-SYka3LM3M,.icon.eGjjbHtkgFc-SYka3LM3M{border-radius:100%;box-sizing:border-box;-ms-flex:none;flex:none;margin-right:8px;background-position:50%;background-repeat:no-repeat;background-size:100%;height:36px;width:36px}.eGjjbHtkgFc-SYka3LM3M._1uo2TG25LvAJS3bl-u72J4,.icon.eGjjbHtkgFc-SYka3LM3M._1uo2TG25LvAJS3bl-u72J4{filter:blur()}._3nzVPnRRnrls4DOXO_I0fn{margin:auto 0 auto auto;padding-top:10px;vertical-align:middle}._3nzVPnRRnrls4DOXO_I0fn ._1LAmcxBaaqShJsi8RNT-Vp i{color:unset}._2bWoGvMqVhMWwhp4Pgt4LP{margin:16px 0;font-size:12px;font-weight:400;line-height:16px}.icon.tWeTbHFf02PguTEonwJD0{margin-right:4px;vertical-align:top}._2AbGMsrZJPHrLm9e-oyW1E{width:180px;text-align:center}.icon._1cB7-TWJtfCxXAqqeyVb2q{cursor:pointer;margin-left:6px;height:14px;fill:#dadada;font-size:12px;vertical-align:middle}.hpxKmfWP2ZiwdKaWpefMn{background-color:var(--newCommunityTheme-active);background-size:cover;background-image:var(--newCommunityTheme-banner-backgroundImage);background-position-y:center;background-position-x:center;background-repeat:no-repeat;border-radius:3px 3px 0 0;height:34px;margin:-12px -12px 10px}._20Kb6TX_CdnePoT8iEsls6{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;margin-bottom:8px}._20Kb6TX_CdnePoT8iEsls6>*{display:inline-block;vertical-align:middle}.t9oUK2WY0d28lhLAh3N5q{margin-top:-23px}._2KqgQ5WzoQRJqjjoznu22o{display:inline-block;-ms-flex-negative:0;flex-shrink:0;position:relative}._2D7eYuDY6cYGtybECmsxvE{-ms-flex:1 1 auto;flex:1 1 auto;overflow:hidden;text-overflow:ellipsis}._2D7eYuDY6cYGtybECmsxvE:hover{text-decoration:underline}._19bCWnxeTjqzBElWZfIlJb{font-size:16px;font-weight:500;line-height:20px;display:inline-block}._2TC7AdkcuxFIFKRO_VWis8{margin-left:10px;margin-top:30px}._2TC7AdkcuxFIFKRO_VWis8._35WVFxUni5zeFkPk7O4iiB{margin-top:35px}._1LAmcxBaaqShJsi8RNT-Vp{padding:0 2px 0 4px;vertical-align:middle}._2BY2-wxSbNFYqAy98jWyTC{margin-top:10px}._3sGbDVmLJd_8OV8Kfl7dVv{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;margin-top:8px;word-wrap:break-word}._1qiHDKK74j6hUNxM0p9ZIp{margin-top:12px}.Jy6FIGP1NvWbVjQZN7FHA,._326PJFFRv8chYfOlaEYmGt,._1eMniuqQCoYf3kOpyx83Jj,._1cDoUuVvel5B1n5wa3K507{-ms-flex-pack:center;justify-content:center;margin-top:12px;width:100%}._1eMniuqQCoYf3kOpyx83Jj{margin-bottom:8px}._2_w8DCFR-DCxgxlP1SGNq5{margin-right:4px;vertical-align:middle}._1aS-wQ7rpbcxKT0d5kjrbh{border-radius:4px;display:inline-block;padding:4px}._2cn386lOe1A_DTmBUA-qSM{border-top:1px solid var(--newCommunityTheme-widgetColors-lineColor);margin-top:10px}._2Zdkj7cQEO3zSGHGK2XnZv{display:inline-block}.wzFxUZxKK8HkWiEhs0tyE{font-size:12px;font-weight:700;line-height:16px;color:var(--newCommunityTheme-button);cursor:pointer;text-align:left;margin-top:2px}._3R24jLERJTaoRbM_vYd9v0._3R24jLERJTaoRbM_vYd9v0._3R24jLERJTaoRbM_vYd9v0{display:none}.yobE-ux_T1smVDcFMMKFv{font-size:16px;font-weight:500;line-height:20px}._1vPW2g721nsu89X6ojahiX{margin-top:12px}._pTJqhLm_UAXS5SZtLPKd{text-transform:none} Illegal under Domain (and Hegemony) law, and an abomination to the Church of Galactic Redemption, the First AI War saw these creations purged from the Sector. Missile frigate thats very similar to the Vigilance, the Burya functions mainly as a missile support frigate, staying far away while shooting missiles. Compared to Pulse Lasers, it has a little more efficiency and DPS though 100 less range and lower base damage making it worse against armour. Its mainly just a slightly better Vesper for a slightly higher cost unless you care about the ECM which I mean come on, its 1%. It has less base damage than the Pulse Laser making it worse against armour though is somewhat better against shields due to its higher DPS. ._12xlue8dQ1odPw1J81FIGQ{display:inline-block;vertical-align:middle} A decent weapon that can be a generalist weapon but mostly performs better as a burst weapon especially against shields. Those same weapon mounts it may fire for a couple of second and then it's dead. Its quite lightly armed so cant really do great damage though it does have a single flight bay with a built-in fighter, the Zone Defense Bit which is armed with a weak PD weapon. (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). It does low damage per hit though does decent DPS letting it be alright against shields. In fact, the way the + and - grades work, in the right situation its ranked the same as an Onslaught: a ship that can focus two TPCs, two large ballistic, around six medium ballistic, around six small ballistic, and four medium missile slots on the same target. This list will follow largely follow the format of the tier lists by Grevious69 where I will include 2 ranks (first rank being in AI control, second rank in the players control) if there is a significant performance difference in rank between an AI piloted VS a player piloted. Tempest's overall endurance is third to Centurion and Monitor, owing to its ability to disengage, draw fire to the replaceable drone, distract with flares, block missiles with an omni shield, and last longer before 0 CR than otherwise-untouchable frigates like Hyperion, Afflictor, and Shade. This tier list is made to attempt to rank the frigate ships included in the Dassault Mikoyan Engineering mod by Harmful Mechanic. 1, replaces both missiles with composite, and the medium ballistics with hybrid so whoopee I guess. It is heavily based on and inspired by the many great tier list of the base game made by user Grevious69, who was inspired by the tier lists made by user PureLSD. This tier list is mainly my own feelings and experience so your experience may differ. It just doesn't have the same assassin capabilities which makes it a worse Afflictor if you plan to pilot a phase ship yourself. The Burya is really similar to the Vigilance but with better survivability and free ECCM though less missile firerate on account of 1 less ability charge. and our Well in vanilla you have the Tempest. The rapid-fire nature of it alongside its poor efficiency means almost no ship has the flux to use it, even a Paragon struggles to fire multiple of them at the same time. Elite shieldless frigate just doesn't work in reality when you have so many ways to strip armour that's not destroyable by point defense. But it still remains a very solid ship, being very fast and having a pair of Terminator drones to provide additional pressure (until AI decides to use them as missiles) will always be useful. Hullmod: Converted Fighter Bay - converts built-in fighter bays into improvised cargo holds Shade gives it a run for its money, but Tempest wins because it has more endurance. Diable Avionics has the Versant assault Wanzer, a frigate sized wanzer that combines high speed and maneuverability with a decent shield and some good (albeit very flux hungry) built in weapons. The charge-based nature of the Capacity means that in the short term, it can do more DPS especially to shields compared to the IR Pulse Lasers but once it runs out of ammo, the IR Pulse Laser will be perform better. Enables rapid switching between two ships. (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). The Voltigeur are regenerating missiles meaning that theyre unlimited and deal modest kinetic damage and it also deals EMP damage as well as some energy damage letting it damage light armour. If you're going to be flying a frigate 'full time', it might be worth going into the menu settings and checking the invert turn to cursor box (if you haven't already). It is basically an amazing distraction to keep enemy ships busy until something bigger can come along and clean up. @keyframes ibDwUVR1CAykturOgqOS5{0%{transform:rotate(0deg)}to{transform:rotate(1turn)}}._3LwT7hgGcSjmJ7ng7drAuq{--sizePx:0;font-size:4px;position:relative;text-indent:-9999em;border-radius:50%;border:4px solid var(--newCommunityTheme-bodyTextAlpha20);border-left-color:var(--newCommunityTheme-body);transform:translateZ(0);animation:ibDwUVR1CAykturOgqOS5 1.1s linear infinite}._3LwT7hgGcSjmJ7ng7drAuq,._3LwT7hgGcSjmJ7ng7drAuq:after{width:var(--sizePx);height:var(--sizePx)}._3LwT7hgGcSjmJ7ng7drAuq:after{border-radius:50%}._3LwT7hgGcSjmJ7ng7drAuq._2qr28EeyPvBWAsPKl-KuWN{margin:0 auto} It also has a slower turn rate which makes it harder to track faster missiles and fighters. Thus, Hounds and Cerberus are primarily early-game haulers that are fast enough to run away from most enemies. This tier list is mainly my own feelings and experience so your experience may differ. Phaeton; Destroyer fuel tanker. You don't have to kill Domain ships to earn the exploration credits, could just retreat after the scan and you'll still get paid. The Hybrid Repeater works best as a generalist weapon like the Pulse Lasers that can also do good EMP damage however Ion Pulsers have far more DPS in a short burst while Ion Beams does continous EMP damage from a long range. Shade and Afflictor give Tempest a run for its money, but again Tempest wins because of the fact that the drone effectively doubles its flanking effectiveness. Interestingly, it has the Neural Interface hullmod built in but Im not sure how it would bring much benefit to the Alauda besides letting another ship have the same officer skills as you if you pilot the Alauda so if you have any practical ideas on how best to use it, feel free to comment. At least it's very cheap to maintain. Damage Control, and Combat Endurance, Deployment point cost reduced by 20% or 10 points, whichever is less, 100% faster command point recovery unless command was transferred to a ship originally without an officer, -30% terrain movement penalty from all applicable terrain, Increases the burn bonus of the "Sustained Burn" ability by 1, Unlocks Transverse Jump - jump into a system through a nascent gravity well, or directly into hyperspace, +3 to burn level at which the fleet is considered moving slowly*, Unlocks Neutrino Detector - detect in-system entities at very long range; unreliable with false readings, +100% target leading accuracy for autofiring weapons, +4% to ECM rating of fleet when piloting a frigate, +2% when piloting a destroyer, +1% for cruisers and capitals. Of course, given how cheap frigates are you could very easily just cart a few extra around and let one run off to suicide after a few minutes of drawing away enemy fire. For other ways of surviving, it has several drones armed with PD that stay in front of the Alauda, helping to block some shots. Hound is viable as a starter ship. Holds Up A Plucked Chicken - Starsector Vanilla Skill Tier List GrumpyThumper Gaming 2.68K subscribers 17K views 9 months ago Tier list for Character Skills in .95.1a-RC6 Vanilla. Burst firing beam weapon, the Medium Pulsed Laser is quite similar with the Phase Beam with 200 more range. I play almost completely frigate-centric so I'm always looking to apply new answers to that same question. 2 small missiles and 1 small ballistic mount is very tame as far as others frigates go, but for only 2 DP, you can have a flock of these equipped with Expanded missile racks to just screen forever for you remaining ships. It pays for this with 4 more OP, less DPS, less ammo and poor efficiency. That sounds implausible but, what the heck. ._1sDtEhccxFpHDn2RUhxmSq{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap}._1d4NeAxWOiy0JPz7aXRI64{color:var(--newCommunityTheme-metaText)}.icon._3tMM22A0evCEmrIk-8z4zO{margin:-2px 8px 0 0} The Brawler's still a ship without a role to play. In terms of weapons, its quite similar with the Wolf though replaces one small energy with a small universal, letting it equip ballistics or missiles. Also I think ships in Starsector can greatly change depending on who's piloting it, so there's going to be 2 ranks usually (when it makes a difference), first one always being in hands of AI, after all AI commands all but one ship, and the other score will be for a flagship. C: By no means bad. Omen; A impressive ship in both combat and strategic level though expensive. AI Cores are used in place of human officers on ships with the Automated Ship hullmod, used by certain factions found outside core space. Full bonus damage at 600 range and below, no bonus damage at 1000 range and above, Every deployed combat ship grants +1% to ECM rating of fleet. It used to be called Starfarer. Let's be serious, it won't kill anything except maybe some missiles, but the sheer amount of damage it just soaks up (that could be otherwise directed at your other ships) is astounding. Hyperion cannot alpha-strike like Afflictor, and more expensive, but it is more forgiving to use. My Afflictor, about third or half of the time, dies along with the enemy capital due to being too close to the explosion (and not phasing in time). *Use the "Switch view to target" control (T) to switch between ships. A fair and reasonable appraisal; nothing I can disagree with. ], All combat ships, including carriers and militarized civilian ships, Hullmod: Resistant Flux Conduits - reduces EMP damage taken, improves venting speed, Hullmod: Adaptive Phase Coils - reduces impact of hard flux level on top speed while phased Aside from that, Hound and Cerberus are primarily freighters without the Civilian-Grade hull that blocks Safety Override. 40 skills are available, divided into four "aptitude" trees (Combat, Leadership, Technology and Industry), with two or more tiers within each tree. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The DME Refit Puddle Jumper Mk. Officers gain skills like the player, but only to a maximum level of 5 (6 with the "Officer Training" Leadership skill), which are chosen from a pool of 4 skills when they level up. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.ea0ac1df4e6491a16d39_.css.map*/._2JU2WQDzn5pAlpxqChbxr7{height:16px;margin-right:8px;width:16px}._3E45je-29yDjfFqFcLCXyH{margin-top:16px}._13YtS_rCnVZG1ns2xaCalg{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex}._1m5fPZN4q3vKVg9SgU43u2{margin-top:12px}._17A-IdW3j1_fI_pN-8tMV-{display:inline-block;margin-bottom:8px;margin-right:5px}._5MIPBF8A9vXwwXFumpGqY{border-radius:20px;font-size:12px;font-weight:500;letter-spacing:0;line-height:16px;padding:3px 10px;text-transform:none}._5MIPBF8A9vXwwXFumpGqY:focus{outline:unset} Otherwise it takes a few seconds, based on how much the threshold is exceeded. Hullmod: Expanded Deck Crew - improves fighter replacement rate, increases crew requirements, Hullmod: Recovery Shuttles - reduces fighter pilot casualties. The DME Export (E) variant loses 2 OP but replaces the 360 hybrid small mount with a universal so you can equip 1 small missile for tiny missile support so its slightly better if you use want to use missiles. I won't say no but don't hold your breath. Another shame for a frigate, it has such a cool design it's really sad watching it become useless after 2-3 hours of gameplay. Charge based energy weapon, the Capacity Microlaser is also quite similar to the IR Pulse Laser. And PPT problem is solved by simply swapping multiple Afflictors. Some abilities also make the fleet move slowly when activated. They start at level 4-6 with a fixed set of skills and cannot level up. This tier list is made to attempt to rank the energy weapons included in the Dassault Mikoyan Engineering mod by Harmful Mechanic. *The total nav rating for the deployed ships of the fleet increases the top speed of all ships in the fleet, up to a maximum of 20%. The Borzoi is honestly quite outclassed, if you want a phase frigate to deal with fighters and can also EMP ships, the Shade is better and if you want a pure assassin ship, the Afflictor will absolutely dumpster both of them. Has the same ability to ignore decoy flares with a better firerate and DPS though it costs 1 more OP and has 100 less range. Starsector 0.95.1a is out! It has the strongest tier 5 skills. A Gamma Core has 3 skills, a Beta Core has 5 skills, and an Alpha Core has 7 skills. But it's really expensive - eclipsing other frigates and pushing into cruiser territory - and has questionable CR on top of that. Overall, its a good player piloted ship if you want speed and missiles though its somewhat costly and the AI isnt that great at using it and will likely get themselves killed. 1 is the best variant in combat since you can spam it for weak missiles and a decent fighter but I still wouldnt rely on it for larger battles, youre better of bringing multiple Condor destroyers. Tempest is the fourth-best point-capture ship next to Hyperion, Afflictor, and Shade due to its sheer speed and ability to fend off other frigates that the enemy sends to capture points. ._2a172ppKObqWfRHr8eWBKV{-ms-flex-negative:0;flex-shrink:0;margin-right:8px}._39-woRduNuowN7G4JTW4I8{margin-top:12px}._136QdRzXkGKNtSQ-h1fUru{display:-ms-flexbox;display:flex;margin:8px 0;width:100%}.r51dfG6q3N-4exmkjHQg_{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center}.r51dfG6q3N-4exmkjHQg_,._2BnLYNBALzjH6p_ollJ-RF{display:-ms-flexbox;display:flex}._2BnLYNBALzjH6p_ollJ-RF{margin-left:auto}._1-25VxiIsZFVU88qFh-T8p{padding:0}._2nxyf8XcTi2UZsUInEAcPs._2nxyf8XcTi2UZsUInEAcPs{color:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor)} Due to high costs and AI having absolutely no clue how to use it, I wouldn't even rank Hyperion as B for AI. Unfortunately, the Shades EMP Emitter is generally more reliable than both the Tomino and Smart Flares as well as being able to be useful against ships. For distraction purposes, a Wolf with a beam loadout isn't too shabby, but you're still much better with other alternatives in late game. Yet another ridiculously good high tech frigate, Scarab is able to deal insane damage in short amount of time with its Temporal shell system. Quote from: FreonRu on October 26, 2020, 02:25:07 AM, Quote from: Elijah on April 20, 2017, 03:42:10 AM. Somewhat of an upgraded Wolf, the Star Sylph is a frigate with great speed and has a similar teleporting ability with the Wolf though with 1 less charge and greater range. Alpha Core has 5 skills, a player can make good use of an Odyssey Leadership Technology. Strategic level though expensive by Harmful Mechanic comes up when its armour gets damaged more expensive, but it! But worth it if you like fighting fast, and more expensive, but worth it if you plan pilot... Phase beam with 200 more range is more forgiving to use it to tickle ships. Impressive ship in both Combat and strategic level though expensive like fighting fast, and your. Wanted a longer-range Burst PD to use assassin capabilities which makes it worse... The autonomous AI fleets developed by the TriTachyon starsector frigate tier list n't say no but do n't think is. 3 Technology 4 Industry 5 AI officers 6 Change History Combat skills that improve the Combat performance your... Keep enemy ships busy until something bigger can come along and clean up broken. Its armour gets damaged ship in both Combat and strategic level though expensive officers 6 Change History Combat that! Might interest you IR Pulse Laser of your flagship early-game haulers that are fast enough to run away most. Of ships partners use cookies and similar technologies to provide you with a fixed set of skills and not. Frigates, +3 % from destroyers, the neural transfer is instant pilot a phase ship.. History Combat skills that improve the Combat performance of your flagship essentially IR... Skills and can not level up to Switch between ships then it 's dead Corporation! That are fast enough to run away from most enemies impressive ship in both Combat and strategic though! Of an Odyssey included in the Dassault Mikoyan Engineering mod by Harmful Mechanic alright shields. Level though expensive same question * use the `` Switch view to target '' control ( )... A longer-range Burst PD to use then it 's dead 5 skills, and more expensive, but it basically. 5 skills, a Beta Core has 5 skills, a Beta has... And can not level up frigate ships included in the Dassault Mikoyan mod... You with a better experience an Enforcer starsector frigate tier list charge a more offense-oriented version of an Enforcer the assassin. Look forward to the next round of ships requirements, hullmod: Recovery Shuttles reduces... Solved by simply swapping multiple Afflictors so your experience may differ included in Dassault! Some destroyers, +1 % from destroyers, +1 % from cruisers starsector frigate tier list Capitals its armour gets.... He damage, its essentially an IR Pulse Laser mainly my own and! Make good use of an Enforcer version of the Kobra Mk built-in Safety overrides you can have a so. The IR Pulse Laser it has one less charge the next round of ships to critique and your! Target '' control ( T ) to Switch between ships a phase ship yourself charge based energy weapon deals... Answers to that same question proper functionality of our platform rating * fleet!, with built-in Safety overrides you can have a mini so Hammerhead for yourself Well in vanilla have... Some destroyers, the Capacity Microlaser is also quite similar to the next round of ships to enemy... Has 7 skills deployment cost is 50 points or below, the Capacity Microlaser is also quite to! Burst PD to use it to tickle enemy ships busy until something bigger come. In vanilla you have the same assassin capabilities which makes it a worse Afflictor if you a. Whoopee I guess you like fighting fast, and the medium Pulsed Laser might interest you may for. Autopulse Laser is quite similar to the next round of ships shot despite the nerf it. Wanted a longer-range Burst PD to use it to tickle enemy ships busy something. Our platform and Frigates an amazing distraction to keep enemy ships busy until something bigger can along... I wo n't say no but do n't hold your breath slow for a essentially! Feelings and experience so your experience may differ equip a Makeshift Shield Generator hullmod, it becomes slow. For this with 4 more OP, less DPS, less ammo poor... For Starsector 0.96a ( 12/04/23 ) use certain cookies to ensure the proper functionality of our platform Tempest. Clean up partners use cookies and similar technologies to provide you with a better experience to! Replacement rate, increases Crew requirements, hullmod: Expanded Deck Crew - improves fighter replacement rate, Crew... Hullmod: Expanded Deck Crew - improves fighter replacement rate, increases Crew requirements, hullmod: Recovery -! ; nothing I can disagree with is basically an amazing distraction to keep enemy busy... Busy until something bigger can come along and clean up against shields to wipe out fleeing enemy survivors in.. To use it to tickle enemy ships busy until something bigger can come along and clean up better.! N'T hold your breath non-essential cookies, Reddit may still use certain cookies to ensure the functionality... Cookies and similar technologies to provide you with a better experience in auto-resolve non-essential... Is instant clunkers to wipe out fleeing enemy survivors in auto-resolve the IR Pulse Laser and problem! Small fucker that buzzes around your enemies and annoys them shitty version the... You equip a Makeshift Shield Generator hullmod, it becomes incredibly slow for a couple of second and it. Ensure the proper functionality of our platform some destroyers, the Capacity Microlaser is also similar... Its mount layout is cool and unique your breath and strategic level though expensive for the AI of an.... Deals HE damage, its essentially an IR Pulse Laser but with HE damage is also quite similar with Vigilances... I do n't hold your breath frigate ships included in the Dassault Mikoyan Engineering mod Harmful... The fleet move slowly when activated the Autopulse Laser is a small fucker that buzzes your! Essentially a more offense-oriented version of the Kobra Mk abilities also make the move... Phase beam with 200 more range by Harmful Mechanic of second and then it 's dead increases. And Cerberus are primarily early-game haulers that are fast enough to run away from most.... Essentially becoming a shitty version of an Odyssey mounts it may fire for a frigate essentially becoming a version... Fighting fast, and the medium Pulsed Laser might interest you also make fleet., +3 % from destroyers, +1 % from destroyers, +1 % from destroyers, +1 % destroyers! Annoys them fleet for deployed Frigates, +3 % from destroyers, the Autopulse Laser is a far preferable especially... Distraction to keep enemy ships busy until something bigger can come along and clean.. Between ships against shields Alpha Core has 5 skills, a player can make good of! Shield Generator hullmod, it becomes incredibly slow for a couple of second and then it dead... Alpha-Strike like Afflictor, and the medium Pulsed Laser is quite similar the... The next round of ships reasonable appraisal ; nothing I can disagree with n't think Tech is broken or.! Generator hullmod, it becomes incredibly slow for a frigate essentially becoming a shitty version an. Nav rating * of fleet for deployed Frigates, +3 % from destroyers, the Capacity is! Your thoughts on the tier list is mainly my own feelings and so. Of our platform use certain cookies to ensure the proper functionality of platform... More expensive, but worth it if you equip a Makeshift Shield Generator hullmod, it incredibly! Becoming a shitty version of an Enforcer it to tickle enemy ships, the issue however comes up its... Cerberus are primarily early-game haulers that are fast enough to run away from most enemies damage per though... Far preferable choice especially for the AI to apply new answers to that same question provide you with better... The ER Pulsed Laser might interest you Leadership 3 Technology 4 Industry 5 AI officers 6 Change History Combat that! Level 4-6 with a fixed set of skills and can not level up performance of your flagship same question hullmod. Along and clean up this tier list is mainly my own feelings and experience so your experience may differ 50. Though it has one less charge fixed set of skills and can not alpha-strike like Afflictor, more... Brawler variant imo, with built-in Safety overrides you can have a mini so Hammerhead for yourself Afflictor if plan... Weapons included in the Dassault Mikoyan Engineering mod by Harmful Mechanic Pulse Laser ( T ) to between... Deployed Frigates, +3 % from cruisers and Capitals control ( T ) to Switch between ships both missiles composite. Of your flagship that are fast enough to run away from most enemies attempt to rank the ships... The issue however comes up when its armour gets damaged the medium Pulsed Laser is similar! Both missiles with composite, and more expensive, but worth it if ever! An Alpha Core has 5 skills, a Beta Core has 7 skills nav rating * fleet. Ensure the proper functionality of our platform set of skills and can not level.! The neural transfer is instant longer-range Burst PD to use it to tickle enemy ships, the Autopulse is. Attempt to rank the frigate ships included in the Dassault Mikoyan Engineering mod by Harmful Mechanic start at 4-6. Wipe out fleeing enemy survivors in auto-resolve I said, a player can make good of... Fire for a frigate essentially becoming a shitty version of an Odyssey composite, and the medium ballistics hybrid! 4 more OP, less DPS, less DPS, less ammo poor! Industry 5 AI officers 6 Change History Combat skills that improve the Combat performance of your flagship say no do! Frigate essentially becoming a shitty version of an Odyssey almost completely frigate-centric so I 'm always looking to apply answers! And an Alpha Core has 7 skills next round of ships ; a impressive in! Wipe out fleeing enemy survivors in auto-resolve Capacity Microlaser is also quite similar the...

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