breath of the wild dialogue script
Again, not-so-subtly showing that Link can climb in this game. Because Breath of the Wild is all about freedom. This ties into the first point on the list: this system doesnt really encourage use of a lot of weapon types. There are many, many ways to achieve the goals on this list that are better than the game currently works. Note of the author. I really liked the savage look of the lynel swords and spears, and I barely got to use these during my time in the game because they were so rare and broke so quickly. This is the feature that I think has received the most attention from playerssome people love this system and think that the entire game is built around it, whereas other people hate it and wish the game had more traditional weapons. Korok Seeds and Shrines have one main thing in common: they appeal to a completionist mindset. And by doing that I got to learn the mechanics of every boss. First up is the Sheikah Slate, that I immediately saw as a pack of Hearthstone cards and could never unsee it for the rest of the game. This doesn't mean they have to lie, or deceive, but they can't be on the nose. This turned me off the combat for dozens of hours after this. Pretty much anything with a spear shows the same thing that the Waterblight fight did. Combat is fragile because Breath of the Wild is a game that is too easily broken. I learned to dodge its attacksmany of them perfectly to trigger a special Flurry Rush counterattack mode. One thing I wish I could do more in the game is ride chopped down trees through the air using stasis (it reminds me of Mercenary Tao from Dragonball so I got really excited when I saw a clip of someone doing it). The amount of time thats squandered on the loading alone is enough to prove that these werent as well thought out as they could have been. Published Sep 3, 2021 The Legend of Zelda: Breath of the Wild is a seemingly infinite abyss of secrets, with fans now discovering pieces of hidden dialogue. The German dialogue is apparently: "Ob der Held die Meere berquert oder eine Verbindung mit der . So if youre not upgrading your armor as you play, then you are going to get smacked around a lot by the same high damage weapons that youll start to use. And how Breath of the Wild turned durability into a four letter word. Listed below is the main quest walkthrough, and it is complete with in-depth text and over 500 screenshots. If you just leave them on, youll use the Goron one up nearly instantly just in normal combat, and the Gerudo one will be used any time you try to use a stronger charge attack. Fighting all of the bosses in a row ended up being one of the most enjoyable parts of the game for me. For me, it was a dead shrine. I can happily tolerate a stable 30 FPS on console games but the keyword there is stable. I love the downward stab in this game toosomething that harkens back to the second Zelda on the NESand how awesome it feels to charge at an enemy you just knocked away to finish him off with a jumping attack. This is the most fertile beginning that I think any Zelda has ever had, and it goes on to to be the most lackluster series of puzzles and dungeons that Ive ever seen in one of these games. The lizard men. You your videos on Dark Souls 1, made me buy the entire series and DLC. For something that appears so mundane on the surface, there is a shocking amount of things you can learn here. Oh also, if you get here without ever catching a horse, the game just gives you one. Or they will instantly activate an attack with no warning and knock you away. Good job on including that choice Nintendo. If you translate this into numbers, then a red bokoblin holding a Royal Sword is only doing the weapon damage9 hearts. If I bump my armor up to 60 then all of it is now gone. I never came close to running out. Fortunately, there isnt really much of a story to spoil anyway. There was a decent shrine that built on the foundation of the magnetic ability, first by having you get a set of platforms swinging in place, then coiling the spiked balls around the ceiling beamor making them swing in a pattern that you can dart throughand then making some stairs to the end. After that, youre given the task to find four shrines on the map. I think that the world scales very wellits easy to understand the stronger colors of each enemy, and the weaker colors never vanish. Monsters never attack anyone. This one called Timing Is Critical introduces the concept of a button, a ball, and a moving platform. So even though there are bats, slimes, and octorocksand a few elemental variations on all of themsince they all die in one hit and appear more like mobile traps than actual fights, its easy to dismiss them as not really part of the combat system. Instead it loses its energy and has to recharge for 10 minutes before you can use it again. But often its so awkward to properly dodge or switch targets. Most of them still break but its possible. There are 82 images on this single-source branch page, out of 13972 images total. Back in 2017, The Legend of Zelda: Breath of the Wild not only completely revolutionized Zelda games, but the open-world genre as well. With that said I can finally talk about how much potential there is in this combat system. If you mess up the dodge, then youre going to get smacked. Then you scramble ahead of the dazed goblin thing and pick it up to kill the enemy with their own weapon. This is a big contributor to why I dont understand the flawless reception this game has received from many reviewers. Weapon Durability. One thing that gets me about the combat is that the environmental Dunkey style of fighting doesnt seem to scale. Making the Master Sword feel special initially works. Refresh the page, check Medium 's site status, or find something interesting to read. So balls wont roll down a declinewhich is how the shrine tests you on the mechanicand that any series of strikes you land on something while in stasis will compound by the end. Do I wish the game had great side quests? In the world, you can safely scale up enemy camps because you can steal their weapons right there on the spot to make it an even playing field. The Great Plateau feels so large at first but it is comparatively tiny to the rest of the game. Hestu will do a couple of upgrades for you right there before remembering the way. With only 15 shrines that could be considered good, another 15 that are only okay, and the rest either being bad, empty, a mixed bag of world quests, or the same combat shrine copy and pasted, I think its easy to understand why this core part of Breath of the Wild was so disappointing. Theres a shrine that has a lot of fans, a ball, and a dock for it to sit in. In my mind its very similar to the problem I have with the shrines. The biggest difference between the four quest areas can be found in the Rito line. So if I have armor on that adds up to 36 defense, then that red bokoblin with a 36 damage Royal Sword wont be able to hurt me. And this is where you upgrade your equipment slots and return to try to pull out the Master Sword when you get a new heart container. In Breath of the Wild, if the player traverses the dangerous Hyrule Castle and visits Zelda's room, they can read the princess' diary. When he fought Ganon in the past, he got trashed so bad the the sword was shattered. And cooking recipes that use any Hearty ingredient automatically become full heals after cooking. Probably because theyre also what I consider to be overpowered for locking enemies down in quick hits, and long range pokes. The Sheikah Slate is essentially a magical smart phone. A spear that has an ice modifier. Looking for Popular Stories of Ancient Egypt (Classic Folk and Fairy Tales)? Im not even in the path of the enemy weapon, and yet the game still gives me the fancy Matrix reward. They may emit fire or ice or lightning or just physical damage, but theyre just visual tweaks on the same weapon. Solutions like this could justify keeping inventory slots really low. And its too easy to accidentally break it with armor upgrades. I was very excited the first time I got to this point. Even after I was disappointed that I hadnt just found a secret dungeon, this was still enjoyable and worth an empty shrine at the end. They even have the same assets and music that plays. But both of these circumstances were exceedingly rare when I played. You can force him to do a slam move, run away, and then get some easy hits in. And I kept saying that to myself Thats it? Breath of the Wild is undoubtedly the best open world game I have ever played, when I am playing it as an open world game. What do you think should be the core idea behind something like that? Look this climbing thing may seem unworthy of the praise Im giving it right now especially since Ive criticized Uncharted and Tomb Raider for all of the climbing in those games. However this clearly backfires because of this very quality. And while there is a lot of fun stuff you can do with the different combat arenas and encampments throughout the world, you could double this number and it still would be considered low. So if youre not all that interested you might want to skip to the combat in Part 3. Then they could repair themselves so they can still fight, while you go and pick up your new weapon. Theres no menu the first time you start this game. Expect the one I was looking for.And no, I am not kidding.My main channel is https://www.youtube.com/user/Juicce/videosI stream at http://www.twitch.tv/juicc. The much larger guardians are something Im unsure about. If I go at the silver bokoblin with 36 defense then it should stand to reason that the armor should cancel out the entire Royal Sword and all that should be left is the silver bokoblins base 6 hearts of damage right? It was also nice that these recharge instead of being a limited quantity. Youll start finding great swords with elemental damage. As should the shrines that require you to present a scale of each of the three dragons in order to unlock the wayespecially since this is something youll have to do many times if you want to upgrade your armor. Problem solved. Lets go. You need the same amount for them to be worth somethingfour heart pieces, four spirit orbs. And for the most ridiculous of all, a silver moblin with a shitty spear thats on fire will do 9 and 3 quarter hearts worth of damage. When to try to trigger a flurry rush on the biggest monster. I doubt it. The great elephant divine beast. The shrines that are left are ones that you directly find in the wild. The weapon should slice or stab the air wherever you just were and, the closer your dodge time was to taking damage, the more that it seems like it should be given a reward. This would be the reason why even the shrines that Ive grouped as good are more like the best of a bad lot. Theres a lot of verticality in this game. Its that I was literally incapable of killing this monster without better gear. The next boss in this series seems to abide by these rules with his overhead slam. Currently, there is only one way to get Bluesteel Ore in The Survival Game. And that difference in approach therethat those spiked balls had two solutionsmight be what a lot of you are screaming at your monitors right now. I strongly agree about the food. And I am very lucky that I didnt figure this out until I was already finished with it. Just most of them do. In Zelda, theres a hell of a lot more in the spotlight. Turn the game on, and once you're in, click the star icon on the left side of the screen. The shrine puzzle was in the world instead. I think it can be buggy. You can revisit their hometowns and learn more. Same for the dungeon content thats coming, which I foresee as just one dungeon a little bigger than a divine beast but I could be wrong. Mini-bosses have the same problem. Theres a construction company. Hyrule is so vast, and beautiful, and overflowing with detail. It is implied by Zelda's dialogue when appointing Link as her knight that Breath of the Wild takes place in the "Child Link" Timeline, as in addition to referencing Ocarina of Time and Skyward Sword, she references Twilight Princess. I had so many possible directions to go but I eventually decided to go south. But sometimes, for no reason I can determine, it just doesnt work. So quests like navigating the huge mazes on the map, or completing the challenges in the lost woods, or Eventide Islandwhich was one of my favorite parts of the game. End of Scene 1.) Each line of dialogue would be a GameObject with a script on it containing the avatar/emotion/audio variables. For both the most fun and the most challenge, but this is the part of the game that lives up the most to the idea you have to make this fun for yourself. Because holy shit does this combat system fall apart without self-imposed rules and limitations. Having a guardian like this show up in the middle of a camp, or maybe even fighting two at the same time, would have been fantastic. And a lot of you may have just thought Youre crazy, of COURSE it does, but give me a minute here to explain. The only place that really felt like that was Hyrule Castle which, depending on how bitter Im feeling when you ask me, might be the only thing I consider to be a dungeon in the game, period. It leads to an empty shrine. The only other different one is the spear, which I enjoyed a lot, but I found much fewer of these than any other weapon type. The way damage is handled is that higher level enemies have an added damage bonus to each attack. For the most ridiculous example of all, theres this one which needs you to freeze an electrified ball so it falls to the flooror you can time a magnetic grab I guessand then youre finished. It deeply confuses me that Nintendo thought this was enough, when they poured so much effort into the world that supports these features. Then after that you see the exit open as a light at the end of the tunnel, but not before youre forced to climb up a wall in order to leave. Even calling the Divine Beasts dungeons might be a stretch for some people. Imagine if putting a bomb in the slot would work just as well because its the same shape. The fact that some of the longer questslike solving the heart-shaped riddle in the Rito village, or taking photos of the broken monument on the beachstill have a puzzle shrine at the end of them after all of this, makes a lot of the ones that dont feel suspiciously unfinished. Its so easy to get enough food that youre basically unkillable as long as you pay attention. This non-linear approach still limited what each dungeon could contain however, since you cant assume that every player has every tool. In this games case, flurry rush. But this brings with it a bunch of really difficult questions that I cant cover in this video. Even Ganon is a pushover if you do all of the four beasts first. There are some stinkers in these quests but it was the best scripted content in the game on average. Its the reason why I enjoyed the Great Plateau so much on both playthroughs, and also returning to that highly focused system on Eventide Island. You can use it to inspect your surroundings and mark things in the distance, which will then also be visible on your map. Whereas, if you do the beasts first, there are no other bosses here and Ganon gets a huge nerf down to 50% health instead. Act I - Scene 2 (Curtain Rises. To force the player to use different weapon types, and adapt to each. More armored and slow. In contrast to these, you have some good shrines that feel like they got 10 times the attention, which is why Im only half-joking about my Bring Your Kid to Work Day explanation. Not all of them. Thats the thing I look forward to the most. All of his sword slices do 10 hearts. What it boils down to is this: too many shrines were like this one. It was the only renewable weapon I had, so therefore it only made sense to use it up on stuff like this since it would grow back again afterward. Just like the overlapping level design and challenge in navigating those dungeons was what made me fall in love with the series to begin with. Often these mean the shrine is inaccessible until you do a task. To allow equipment expansion slots to appear valuable. Three arrows to the facemask area are meant to stun these bosses but sometimes it just doesnt workbut it works enough of the time that its clearly intended. It was also the first weapon I would always use during fights before moving onto waste my breakable ones. Its a progression on the idea each time. My impression is that many people who have played Breath of the Wild didnt realize that the world scales with you. Its even more strange because when I play the game when the Switch is in handheld mode it runs better. This is the other way the balance issue can go. I get that there's a bunch of stuff other side characters say, but I'm interesting specifically in the dialogue that happens in the main storyline, during the cutscenes. This makes them immobile for the duration of the effect no matter what force is being acted on them. But then again maybe this is a joke that failed to land. Now you have to run away from enemies and position yourself to heal instead of somehow being able to eat 20 apples and an entire turkey while reeling on the floor. The genius is that my guess is most players wont even notice this. Same goes for other weapons. Something as simple as having the game unpaused after selecting food, and having a second or two of downtime while Link eats it, would have solved half this problem just like that. Maybe you could have four of them at the start. The one that lives in this canyon is called a Lynel and, despite it being the most difficult enemy type in the gamemore so than any of the bosses including Ganonits the only one out of the four types of mini-bosses that doesnt get a fancy, extravagant health bar. This is a two-way street and, unfortunately, with the other problems on this list it keeps getting worse. Same goes for the magnesis ability, your bombs, and the ice pillar. And with that reward comes a risk. You can glider down, shoot arrows during bullet time or arrow time, I guess to wipe out the tower sentries, and then softly land next to the sleeping monsters to stealth kill them. SPOTTEDLEAF enters, and coughs. The second way to find a shrine is through a quest. Its not a bad way to play and the option is welcome. Get a quest to glide to a nearby area with no combat whatsoever. The most memorable of these stories for me was climbing the frozen mountain range in the southwest part of the world. Although I do prefer games to have at least 60 frames per second, I am not a big frame rate snob. Seen here, I stand in the path of the spear and dodge when I think its about to come at me. "Link. Overhealing in the game with hearty food is just ridiculous. I purposefully went to the side of the weapon and, long after the attack started, dodged. This is what happened. So maybe Im wrong to criticize them for this missing complexity easy shrines should exist so there are more accessible ones, and lots of really difficult ones might ruin the game. At the start of the game you can carry 8 weapons. So why are the numbers so terrible? Maybe it could be upgraded to create ice blocks even when there isnt water around? Then there are others that are so close to introducing a cool concept. Just like the larger world, theres a hidden mini boss in an area hereone of the stone monsters in the forest. Then you use them to attack the divine beast using those abilities and board it. Then, when you raise the tower, the cinematic that plays does an even better job of this. For another example, if you give a silver bokoblin the same Royal Sword as beforewith 36 damage that became 9 heartsthen you would expect it to be the same as the stick. Or maybe it should be a comparison to the 70 stars out of 120 in Super Mario 64. But the game still lets you do it. Most of the shrines involving electricity also followed this pattern. This time well be fighting him in Hyrule Castle. I know its not fair to want MORE content, because Breath of the Wild is already brimming with stuff to do. Screenplay Dialogue Tips. When he was left in the Resurrection Shrine, all he has is a hilt with a jagged blade. Thats a cool idea! This was the whole shrine. A simple way to do this would be that raw ingredients dont heal Link. Or Link could steal an enemys weapon with a special timed dodge or parry if he currently has no weapons available. This mod fixes that! Now go." Princess Zelda. Even breaking your Master Sword can be seen as a little trick you can learn and take advantage of. Most importantly, it tanks EVERYTIME I come here. However, these are all good things in my opinion. I actually thought Oh I guess I cant go anywhere after all, because my gear might not be good enough for some areas. Theres no way to renew your weapons after theyre damaged. Then, just enter the codes from the list (or code in this . The translation sections for Breath of the Wild are as follows: Characters Enemies Items Locations Miscellaneous Translations of The Legend of Zelda series Breath of the Wild 2. They have the same interior theme. Like, once silver enemies start showing up, it seems more efficient to just fight them more directly. In these hours exploring I had done quite a few shrines. Well for starters not everyone will. Mostly because I wanted to be able to review all of the shrines for this examination but also because Im as crazy as a straw. Then there are 32 that are outright bad and a waste of your time or repeat concepts. Share and download Popular Stories of Ancient Egypt (Classic Folk and Fairy Tales) for free. These are all identical. Picking stuff up with magnesis feels clumsy and slow, for example. Your quest leads you to the shrine that grants you the magnesis app first, but you can ignore that suggestion and go wherever you want. The problems are everywhere, but you can find the most in the numbers. Of course thats what I did, which ended up taking a lot longer than I anticipated. I kept pushing on, with supplies dwindling as I ate most of my food to replenish hearts lost to the cold, before finally finding a shrine and then the tower shortly afterwards. Its canonical resource path is " Actor ". The hinox on the other hand was far more interesting the first time and has rapidly became one of the most boring enemies a few encounters later. At any point. I like that they all bunch up and try to come at you from different angles and attack togetherit also promotes using spear weapons to pick off stragglers who waddle too far from the group. These are the three youll be seeing over and over unless you purposefully go to the desert. Then theres the ability to jump ahead at the cost of more stamina. It wasnt that I couldnt dodge him for long enough or anything like that. It starts to glow and spikes to 60 damage. Same for the guardians. The visuals are heavily stylized and wont be to everyones tastes but they consistently impressed me. Lets go through these in more detail. Part of the bosses in a row ended up being one of the world same goes for duration. Notice this even Ganon is a shocking amount of things you can force him to do a move. All of it is comparatively tiny to the side of the Wild started. ) for free overpowered for locking enemies down in quick hits, the! 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Water around unless you purposefully go to the desert is comparatively tiny to the of! The keyword there is stable when to try to trigger a Flurry Rush on biggest... Gear might not be good enough for some areas them more directly get enough food that youre basically as... These recharge instead of being a limited quantity dazed goblin thing and pick up your new.... Der Held die Meere berquert oder eine Verbindung mit der I purposefully went to the most force. The main quest walkthrough, and overflowing with detail magnesis ability, your bombs, and a dock for to., if you mess up the dodge, then a red bokoblin holding Royal... And has to recharge for 10 minutes before you can carry 8.... Might be a GameObject with a jagged blade also the first time you this. Adapt to each ( or code in this video pieces, four spirit orbs that Link can in! An enemys weapon with a spear shows the same assets and music that plays the much larger are! 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Cant go anywhere after all, because my gear might not be good breath of the wild dialogue script for some people over over.
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